..
2d.cpp
- avoid larger time jumps in Ramses text scroll.
2022-01-04 12:42:45 +01:00
aistuff.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
anims.cpp
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
anubis.cpp
- Exhumed: removed erroneous target assignment in Anubis AI.
2022-01-25 00:25:52 +01:00
bubbles.cpp
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
bullet.cpp
- Exhumed: fixed surace collisions of projectiles.
2022-01-25 00:57:59 +01:00
cd.cpp
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
cheats.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
d_menu.cpp
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
engine.h
- got rid of the MAX... constants and adjusted all places still using them.
2021-12-26 23:10:02 +01:00
enginesubs.cpp
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
exhumed.cpp
- Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything.
2022-02-20 20:35:35 +11:00
exhumed.h
- fixed: The new renderer still called the Polymost screen finish function.
2022-01-08 13:50:47 +01:00
exhumedactor.h
- deleted ClearContent functions from actor classes.
2021-12-30 09:58:47 +01:00
fish.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
freelistarray.h
- clear some data on init.
2021-12-26 23:09:59 +01:00
gameloop.cpp
- Exhumed: hide all screen overlays when Ramses is talking.
2022-01-04 12:42:45 +01:00
grenade.cpp
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
gun.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
init.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
input.cpp
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
input.h
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
items.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
lavadude.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
light.cpp
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
lighting.cpp
- changed math utilities to floating point coordinate system.
2022-02-15 22:18:26 +01:00
lion.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
map.cpp
- moved all interpolate* methods from spritetypebase to DCoreActor.
2021-12-30 17:32:31 +01:00
menu.cpp
- short review and disasm variable renaming
2021-12-25 21:28:52 +01:00
move.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
movie.cpp
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
mummy.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
namelist.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
names.h
- ported Exhumed's status bar.
2021-05-15 10:25:38 +02:00
object.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
osdcmds.cpp
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
player.cpp
- avoid pointer arithmetic in feebtag.
2022-02-19 10:11:12 +01:00
player.h
- Exhumed: Replace Player
velocity and damage variables with vectors.
2021-12-31 00:19:33 +11:00
queen.cpp
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
ra.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
ramses.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
random.cpp
- replaced a few chars in Exhumed
2021-11-09 17:46:39 +01:00
rat.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
rex.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
roach.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
runlist.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
save.cpp
- sky management rework.
2022-01-16 12:12:43 +01:00
scorp.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
sequence.cpp
- Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence.
2022-01-29 12:25:48 +01:00
sequence.h
- next 100 shorts reviewed.
2021-12-25 21:28:52 +01:00
set.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
snake.cpp
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
sound.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
sound.h
- Exhumed: Fix two signed/unsigned comparison warnings in PlayFX2()
.
2021-12-26 23:10:06 +01:00
spider.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
status.cpp
- Exhumed: hide all screen overlays when Ramses is talking.
2022-01-04 12:42:45 +01:00
status.h
- Exhumed: made the status bar independent of static global state.
2021-05-15 10:25:38 +02:00
switch.cpp
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
trigdat.cpp
- all shorts reviewed.
2021-12-25 21:28:53 +01:00
view.cpp
- preparations for unlimited tsprites.
2022-01-11 00:12:32 +01:00
view.h
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
wasp.cpp
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00