raze/source/core/rendering
2022-11-07 12:19:30 +01:00
..
scene - deleted build.h and clip.h, now that both are empty. 2022-11-07 12:19:30 +01:00
hw_entrypoint.cpp - deleted build.h and clip.h, now that both are empty. 2022-11-07 12:19:30 +01:00
hw_models.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_models.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_palmanager.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2022-11-07 12:19:30 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - deleted build.h and clip.h, now that both are empty. 2022-11-07 12:19:30 +01:00
hw_sections.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2022-11-07 12:19:30 +01:00
hw_vertexmap.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2022-11-07 12:19:30 +01:00
hw_voxels.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
render.h - deleted build.h and clip.h, now that both are empty. 2022-11-07 12:19:30 +01:00