raze/source/common/rendering
Christoph Oelckers c6e6b7c59d - got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
2022-11-07 12:19:30 +01:00
..
gl - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
gl_load - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
gles - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
hwrenderer - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
vulkan - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
i_modelvertexbuffer.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2022-11-07 12:19:30 +01:00
i_video.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
r_thread.cpp - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_thread.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
r_videoscale.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
v_video.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
v_video.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00