Christoph Oelckers
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6c702847ff
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Backend update from GZDoom.
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2023-12-05 22:39:34 +01:00 |
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Christoph Oelckers
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f749f4cc33
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- copied equal_epsilon from GZDoom.
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2023-09-07 22:12:31 +02:00 |
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Christoph Oelckers
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a3da3a4c43
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- added a large bunch of script exports.
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2023-04-16 17:35:15 +02:00 |
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Christoph Oelckers
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8c99d7b034
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- Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
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2023-02-11 12:06:58 +01:00 |
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Christoph Oelckers
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b1e2b2addf
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- backend cleanup from GZDoom.
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2022-12-18 16:31:50 +01:00 |
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Christoph Oelckers
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1061e3e2ca
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
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Christoph Oelckers
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6e49f0bf8f
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- Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
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2022-11-14 19:46:25 +01:00 |
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Christoph Oelckers
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cbf47b4dee
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- added a 'Sum()' intrinsic to the vectors.
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2022-11-14 12:07:51 +01:00 |
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Christoph Oelckers
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166235027c
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- Backend update from GZDoom
adding some intrinsics to ZScript.
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2022-11-13 08:32:09 +01:00 |
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Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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3ec8a96ddf
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- partial backend update from GZDoom.
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2022-07-02 09:30:37 +02:00 |
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Christoph Oelckers
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eb8fae761e
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
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Christoph Oelckers
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19d8d65fd0
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- split names into common and Raze-specific
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2022-01-20 01:11:23 +01:00 |
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Christoph Oelckers
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8a8379f5fc
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- Backend update from GZDoom.
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2021-07-11 09:50:36 +02:00 |
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Christoph Oelckers
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e5dd4a8638
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
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Christoph Oelckers
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af8d06994a
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- implemented the scripting interface layer.
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2021-04-30 20:08:32 +02:00 |
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Christoph Oelckers
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5b85105762
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- re-added the fix for the inverted card reader in Twin Dragon's Map 10.
This accidentally got lost when the one-sided key fix was generalized.
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2021-03-06 12:20:03 +01:00 |
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Christoph Oelckers
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ba5ede65b8
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- backend update from GZDoom.
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2021-02-26 19:06:10 +01:00 |
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Christoph Oelckers
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e7ab4cd176
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- backend update from GZDoom.
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2021-01-29 13:20:00 +01:00 |
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Christoph Oelckers
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5abc5c0509
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- option menu positioning fix.
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2020-10-25 17:11:45 +01:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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f8caf88089
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- backend update.
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2020-10-03 17:04:45 +02:00 |
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Christoph Oelckers
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0795c79a3a
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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e29eb5bbed
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- added some ZScript basics.
This is merely the basics needed to actually implement something.
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2020-06-20 09:46:41 +02:00 |
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Christoph Oelckers
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1b12c08c66
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- backend sync
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2020-06-02 11:48:48 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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