Commit graph

921 commits

Author SHA1 Message Date
Christoph Oelckers
35b4db39d7 - sp-> in vator.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
77308356ed - sprite.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
843239d085 - SpriteSetup and related functions. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
0c48b4b2c2 - over/under stuff in weapon.cpp 2021-12-30 09:57:46 +01:00
Christoph Oelckers
47b4c55a5c - parts of sprite.cpp. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
83a7b3ef1c - parts of jsector.cpp 2021-12-30 09:57:46 +01:00
Christoph Oelckers
967385a87c - rotator.cpp, slidor.cpp and a few single ones elsewhere. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1 - refactored GetSpriteZOfMiddle (and all s() close by) 2021-12-30 09:57:45 +01:00
Christoph Oelckers
123e19e355 - the rest of draw.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
9cdf4db648 - the remaining sp-> in draw.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
3b26c634db - parts of draw.cpp. 2021-12-30 09:57:45 +01:00
Christoph Oelckers
c61e4de409 - WarpCopySprite 2021-12-30 09:57:45 +01:00
Christoph Oelckers
dce8531c48 - all sp in player.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564 - renamed sp-> in player.cpp. 2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c - deal with sp in player.cpp that do not use &actor->s() 2021-12-30 09:57:44 +01:00
Christoph Oelckers
ffb97eb261 - all s() from bunny.cpp + copysect.cpp. 2021-12-30 09:57:44 +01:00
Christoph Oelckers
9ad23631f5 - several s(). 2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44 - deleted redundant sprite inlines.
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
8a1c602dc8 - 10 more s(). 2021-12-30 09:57:43 +01:00
Christoph Oelckers
bdf29cf01e - hs = &itActor->s(); 2021-12-30 09:57:43 +01:00
Christoph Oelckers
6ce1f57b5e - deleted all wp variables. 2021-12-30 09:57:43 +01:00
Christoph Oelckers
cc3c477992 - renamed all wp in jweapon.cpp and weapon.cpp 2021-12-30 09:57:43 +01:00
Christoph Oelckers
cd7f13c4ba - all wp not referencing actorNew. 2021-12-30 09:57:43 +01:00
Christoph Oelckers
2398073529 - getting rid of wall variables named wp. 2021-12-30 09:57:43 +01:00
Christoph Oelckers
7bea7cdae1 - handle all wp referencing actor->s(). 2021-12-30 09:57:42 +01:00
Christoph Oelckers
1afb985291 - renamed all wp referencing weapActor. 2021-12-30 09:57:42 +01:00
Christoph Oelckers
33c8668325 - deleted all np variables. 2021-12-30 09:57:42 +01:00
Christoph Oelckers
14ba7d24d2 - renamed all remaining np-> 2021-12-30 09:57:42 +01:00
Christoph Oelckers
730c9e65e4 - renamed all np-> in weapon.cpp 2021-12-30 09:57:42 +01:00
Christoph Oelckers
5eb958938d - renamed all np-> in sprite.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
b2d4375cde - renamed all np-> in jweapons.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
08a98c3955 - renamed all np-> in bunny.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
0175d27ffa - handle all 'np->' not referencing actorNew. 2021-12-30 09:57:41 +01:00
Christoph Oelckers
09294d7712 - deleted sp from _polymost.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
e1fdb6b7bf - deleted all exp variables from weapon.cpp. 2021-12-30 09:57:41 +01:00
Christoph Oelckers
b5261b9fe1 - renamed exp-> in weapon.cpp 2021-12-30 09:57:40 +01:00
Christoph Oelckers
4395de8fb1 - deleted all sp variables from weapon.cpp. 2021-12-30 09:57:40 +01:00
Christoph Oelckers
b488361639 - more macros in weapons.cpp converted into functions. 2021-12-30 09:57:40 +01:00
Christoph Oelckers
39640a4870 - handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
d8b0cbd031 - renamed all sp-> in weapons.cpp. 2021-12-30 09:57:40 +01:00
Christoph Oelckers
17810bc6cd - the ones I missed. 2021-12-30 09:57:39 +01:00
Christoph Oelckers
a8d0e29a3b - handle parts of weapon.cpp where sp is not used for actor->s() 2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182 - stuff in InitSwordAttack + InitHeartAttack 2021-12-30 09:57:39 +01:00
Christoph Oelckers
270afb5d49 - sp-> renaming and cleanup in rooms.cpp 2021-12-30 09:57:39 +01:00
Christoph Oelckers
49cc2b3cad - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
Christoph Oelckers
9aaaadefc3 - SpawnQuake 2021-12-30 09:57:39 +01:00
Christoph Oelckers
2b8b4f3fcc - QuakeViewChange 2021-12-30 09:57:38 +01:00
Christoph Oelckers
7419c2e65b - sp cleanup in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3 - rename sp-> in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
212f07f7ff - sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
926b4f8ba9 - sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp. 2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d - globally replaced sp-> in several files.
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
dc7fecccd0 - globally replaced sp-> in spike.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f58d4e2604 - globally replaced sp-> in skull.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
0d0d5366b1 - globally replaced sp-> in skel.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e - globally replaced sp-> in serp.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4 - globally replaced sp-> in ripper2.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be - globally replaced sp-> in ripper.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
ce6f6ff5d3 - globally replaced sp-> in _polymost.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
63fc668d57 - don't use auto when making local copies of TObjPtr. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
1b1a81e2bc - sp in ninja.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
a3b539da28 - sp cleanup in miscactr.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
5f187a3efb - sp-> replacement in miscactr.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
1d6b5e621d - sp cleanup in jweapon.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
b3b6001248 - sp-> replacements in jweapon.cpp 2021-12-30 09:57:36 +01:00
Christoph Oelckers
aeed726b59 - deleted sp assignments in processed files. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
aac44b27b1 - sp cleanup in bunny.cpp. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
1d76336045 - handle bp in break.cpp 2021-12-30 09:57:35 +01:00
Christoph Oelckers
47b51efdc6 - turning TEST_BOOL into overloaded functions. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
5290939cbc - break.cpp sp cleanup.
Also a few needed renamings.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
06d33b8276 - partial conversion of SP_TAG3 to actors. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f - turned all SP_TAGx macros into functions so that they can be overloaded with actor variants. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84 - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7 - made SP_TAG1 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
40050f5008 - replaced sp-> in several files. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
42a525692d - fixed check on wrong actor in DoChemBomb. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
514c3ffb10 - cameraactor in _polymost.cpp 2021-12-30 09:57:33 +01:00
Christoph Oelckers
4caee272ef - some non 'actor' sp replacements in weapon.cpp. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
76809965ad - some sp replacements as preparation for replacing most of 'actor->s()'. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9 - cleaned up some random crap with loops and bad variable types I just randomly found. 2021-12-30 09:57:33 +01:00
Mitchell Richters
0bb4ec7c33 - SW: Ensure pp in analyzesprites() is always initiated as the console player. 2021-12-30 09:57:32 +01:00
Mitchell Richters
c26b5d2303 - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461 - SW: replaced u() in ai.cpp. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d - ai.cpp cleanup. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6 - SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280 - SW: some inline cleanup. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898 - SW: non 'actor' cases of s() in ai.cpp. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
6c97912220 - SW: replace all u()'s in actor.cpp 2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0 - SW: converted 1/3 of the #defines in names2.h into enums. 2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e - SW: all s() in actor.cpp 2021-12-30 09:57:28 +01:00
Christoph Oelckers
c4c6c1def1 - fix GCC warning. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a - pass actors to calcChaseCamPos. 2021-12-30 09:57:18 +01:00
Christoph Oelckers
09634c4993 - use actors instead of sprites in the new renderer's API. 2021-12-30 09:57:15 +01:00
Mitchell Richters
c01fab8c6c - Fix compilation. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
d0143db8fe - got rid of sx() and sm() inlines. 2021-12-30 09:57:13 +01:00
Christoph Oelckers
f67e39450e - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
Mitchell Richters
6423684bfb - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a - SW: Replace PLAYERstruct oposy with opos.Y calls. 2021-12-30 09:57:08 +01:00