Mitchell Richters
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c9708a5464
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- CONTROL_GetInput() : Reverse polarity of dx/dz and update processMovement() appropriately.
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2020-11-07 09:56:57 +11:00 |
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Mitchell Richters
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c98f7ac491
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- gameinput.cpp: Don't set a target when serialising PlayerHorizon struct.
* Fixes #131.
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2020-10-22 09:41:21 +11:00 |
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Mitchell Richters
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fb91fc49a3
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- processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code.
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2020-10-15 20:12:34 +11:00 |
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Christoph Oelckers
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cb8d2eb94c
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- added serializers for PlayerAngle and PlayerHorizon.
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2020-10-11 16:55:12 +02:00 |
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Christoph Oelckers
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1757ef2aa6
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- split the game input code off gamecontrol.cpp into its own file.
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2020-10-11 16:33:43 +02:00 |
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