Christoph Oelckers
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e78fd90f67
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
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Christoph Oelckers
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20edd800f9
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- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
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2022-12-18 13:05:58 +01:00 |
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Christoph Oelckers
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bea6834f8e
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- code cleanup.
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2022-12-11 19:45:38 +01:00 |
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Christoph Oelckers
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58db09969c
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- moved tileForName out of BuildTiles.
Just pulling one change out of the big upcoming refactor commit.
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2022-12-11 19:45:18 +01:00 |
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Christoph Oelckers
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e26d9106aa
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- handle all occurences of tileWidth and tileHeight using spritetypebase::picnum.
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2022-12-11 19:44:01 +01:00 |
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Christoph Oelckers
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e69772637c
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- define Duke's skies by name.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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e3103fff02
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- fixed sky tiling.
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2022-01-25 19:00:52 +01:00 |
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Christoph Oelckers
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3aff12cf4c
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
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