Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Mitchell Richters
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1d48ac537a
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- Exhumed: Replace original chasecam code with calcChaseCamPos() within game.
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2021-02-18 22:14:39 +11:00 |
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Mitchell Richters
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e66960d9fc
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- Exhumed: Ensure ox/oy/oz sprite positions are set when warping to coordinates.
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2021-01-30 11:22:46 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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