Christoph Oelckers
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910a51b290
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- proper actor handling in all of SOP interpolation
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e4e164a07f
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- use a dedicated type for SOP angle interpolation
This allows reusing the already existing pointer.
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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e75258f57b
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- SOP spriteofang
Still needs work
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2021-11-29 00:55:28 +01:00 |
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Christoph Oelckers
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1085b0b7a2
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- first batch of SW warning fixes.
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2021-05-12 21:49:34 +02:00 |
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Christoph Oelckers
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14971f9569
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Merge branch 'master' into newrenderer
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2021-04-22 00:10:37 +02:00 |
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Christoph Oelckers
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c49c5fcf1d
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- SW: serialize SO interpolations as JSON.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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3a34043267
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Merge branch 'master' into newrenderer2
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2021-04-07 15:12:27 +02:00 |
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Christoph Oelckers
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4a6a999f89
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- SW: fixed interpolation for sector object sprites.
When checking for an existing interpolation it needs to check the actual sprite, not just the interpolation type.
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2021-04-07 15:08:26 +02:00 |
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Christoph Oelckers
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f6984314b7
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- SW: let sector objects properly invalidate the sector they are in.
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2021-03-30 21:28:27 +02:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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