Mitchell Richters
|
957f7e9487
|
- Accept binangle, fixedhoriz and lookangle classes in SetupViewpoint() vs. Q16.16 variables.
* Allows for more precision than Q16.16.
* Used as opportunity for `rollang` to be set using the `asdeg()` method, not `asbuildf()`.
|
2021-03-25 19:06:01 +11:00 |
|
Christoph Oelckers
|
09a9e14feb
|
- set up engine portals for SW.
Also moving more code to _polymost.cpp which is only needed for ad-hoc lookup of portals with a client side implementation of a two-layer renderer.
|
2021-03-21 17:04:06 +01:00 |
|
Christoph Oelckers
|
b91441f849
|
- same render interface rework for Shadow Warrior.
|
2021-03-21 12:22:50 +01:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|