Christoph Oelckers
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a1cbeb1b0d
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migrate to engine states.
Savegames do not work for this yet.
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2023-10-08 09:41:16 +02:00 |
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Christoph Oelckers
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3aafcb94f1
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exported XSECTOR and XWALL.
this required an extension to the ZScript front end to allow defining the bitfield flag variables which cannot have their address taken.
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2023-10-01 20:39:40 +02:00 |
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Christoph Oelckers
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77bc5999ce
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- Backend update from GZDoom.
* ZScript compiler fixes for type promotion
* FileSystem.FindLumpFullName
* Statusbar text scaling fixes.
* removed scalar addition operators from vectors.
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2022-08-17 20:38:46 +02:00 |
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Christoph Oelckers
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7debab7ff4
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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c0217c9152
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- removed the remaining Doom-specific parts of the script compiler.
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2020-05-23 22:43:04 +02:00 |
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Christoph Oelckers
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006916a0a6
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- added the script compiler's front end.
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2020-05-23 22:43:04 +02:00 |
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