terminx
|
5fcbdf3dd1
|
Fix r1438 crash on win32
git-svn-id: https://svn.eduke32.com/eduke32@1439 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-22 20:48:56 +00:00 |
|
terminx
|
64f4c975c2
|
CON stuff
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-19 01:10:10 +00:00 |
|
terminx
|
cc58eafd29
|
Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-18 05:57:10 +00:00 |
|
plagman
|
fb5811855d
|
Adds cstat 8192 for sprites that do not cast shadows and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1433 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-14 13:35:19 +00:00 |
|
plagman
|
0f01a72fae
|
Sanitizes cstat 16384 and documents it in build.h.
git-svn-id: https://svn.eduke32.com/eduke32@1432 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-14 13:02:10 +00:00 |
|
terminx
|
47a9332a16
|
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-13 21:06:45 +00:00 |
|
plagman
|
8982670fbc
|
Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-09 09:32:23 +00:00 |
|
terminx
|
7c1950f9d2
|
Fix building on linux
git-svn-id: https://svn.eduke32.com/eduke32@1426 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-09 06:43:10 +00:00 |
|
terminx
|
2f86c2a20f
|
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-09 06:19:58 +00:00 |
|
terminx
|
fab4638ca8
|
nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
greatly speeds up memory allocations
git-svn-id: https://svn.eduke32.com/eduke32@1424 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-09 02:12:35 +00:00 |
|
terminx
|
9973478a9d
|
Fix rendmode != 4 SE light crashes
git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-08 00:31:53 +00:00 |
|
plagman
|
e8cbecf935
|
This adds support for animated, palettized and shaded skies.
git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-07 18:38:13 +00:00 |
|
plagman
|
a8cd07d692
|
Fixes light culling.
git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-07 12:51:00 +00:00 |
|
terminx
|
0744452216
|
More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-06 22:30:53 +00:00 |
|
plagman
|
0688522507
|
Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-06 16:00:48 +00:00 |
|
plagman
|
dbb84c7ee8
|
Reverts the priority change and removes applylights.
git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-06 13:12:29 +00:00 |
|
terminx
|
d4bca26bd9
|
Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-06 10:20:00 +00:00 |
|
terminx
|
af5128bcdd
|
MSVC fixes + clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-05 20:09:13 +00:00 |
|
plagman
|
a23c9c23ba
|
This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-06-01 20:55:36 +00:00 |
|
plagman
|
2997d1e0f5
|
Light pathing tweak.
git-svn-id: https://svn.eduke32.com/eduke32@1394 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-31 18:10:09 +00:00 |
|
terminx
|
8474211c95
|
Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-22 23:49:25 +00:00 |
|
plagman
|
5eae5cdc50
|
Moves editorselect and clearmapdata to non-external function categories, makes them static and prototypes them in the header.
git-svn-id: https://svn.eduke32.com/eduke32@1387 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-17 16:12:53 +00:00 |
|
qbix79
|
77703ce68a
|
Fix a warning. Nobody seems to use this field though?
git-svn-id: https://svn.eduke32.com/eduke32@1379 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-14 12:35:13 +00:00 |
|
plagman
|
a5f8978a9f
|
Spotlightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@1377 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-12 20:08:38 +00:00 |
|
helixhorned
|
ca81a4e40b
|
mapster32: fixes crash in linux
git-svn-id: https://svn.eduke32.com/eduke32@1372 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-08 23:13:12 +00:00 |
|
terminx
|
f3d93e8406
|
Undo/redo support for Mapster32 and some other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1361 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-05 16:21:33 +00:00 |
|
terminx
|
c585380de6
|
Mapster fixes
git-svn-id: https://svn.eduke32.com/eduke32@1360 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-01 19:28:57 +00:00 |
|
terminx
|
0ee75ced2a
|
Widescreen-friendly Mapster32 2D mode
git-svn-id: https://svn.eduke32.com/eduke32@1359 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-05-01 06:35:27 +00:00 |
|
terminx
|
f3fbf8d9a3
|
Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-30 21:09:44 +00:00 |
|
terminx
|
493d621eb0
|
More cvar shit
git-svn-id: https://svn.eduke32.com/eduke32@1357 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-30 01:07:08 +00:00 |
|
terminx
|
30a649c86f
|
Some more cvar stuff
git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-29 19:43:51 +00:00 |
|
terminx
|
e11dbd7428
|
Unify cvar handling between the engine and game sides of things
git-svn-id: https://svn.eduke32.com/eduke32@1352 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-29 06:20:07 +00:00 |
|
terminx
|
ec0a8f2033
|
Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-28 22:56:43 +00:00 |
|
terminx
|
7c036eb073
|
Remove jmact/types.h in favor of standardized inttypes.h stuff
git-svn-id: https://svn.eduke32.com/eduke32@1346 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-26 05:57:42 +00:00 |
|
terminx
|
b7b016383f
|
Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-24 02:53:50 +00:00 |
|
terminx
|
dba312e61b
|
git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-23 07:09:24 +00:00 |
|
plagman
|
9241ab974a
|
Don't step over the bounds of the plane buffer in buffertoplane (now computeplane).
git-svn-id: https://svn.eduke32.com/eduke32@1334 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-19 17:23:07 +00:00 |
|
terminx
|
b1704e8407
|
Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-16 06:41:24 +00:00 |
|
terminx
|
80e2ec8edf
|
git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-14 22:55:32 +00:00 |
|
plagman
|
5b3524d621
|
Message log cleanup for GPU program compilation and removed a GL error.
git-svn-id: https://svn.eduke32.com/eduke32@1324 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-14 13:58:38 +00:00 |
|
plagman
|
2ac7c2dc1e
|
ATI fixes. (sigh)
git-svn-id: https://svn.eduke32.com/eduke32@1323 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-14 12:37:44 +00:00 |
|
plagman
|
b006c85790
|
Update the TODO list and fix the light leaking fix.
git-svn-id: https://svn.eduke32.com/eduke32@1322 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-14 08:39:13 +00:00 |
|
terminx
|
3d7a6a3572
|
git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-13 06:53:03 +00:00 |
|
terminx
|
22a7ec1b3b
|
git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-13 06:01:50 +00:00 |
|
terminx
|
ec71eebecb
|
git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-12 21:52:49 +00:00 |
|
plagman
|
26a9a58af3
|
Adds a bunch of cvars to tweak polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1307 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-12 17:14:18 +00:00 |
|
plagman
|
82153bd763
|
Clean up a bit of dead code.
git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-12 16:39:54 +00:00 |
|
plagman
|
b7449a87b9
|
Light priority system.
git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-12 16:28:20 +00:00 |
|
plagman
|
567c0bdd86
|
Per-frame lights cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@1304 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-12 13:51:43 +00:00 |
|
plagman
|
80670cac29
|
Game-tic lights and recon car headlights.
git-svn-id: https://svn.eduke32.com/eduke32@1303 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-04-12 13:02:36 +00:00 |
|