Christoph Oelckers
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23df336ebe
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- complete cleanup of sub_2A620, now renamed to actRadiusDamage.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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6110ec5cfd
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- redid ConcussSprite.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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0db8fc6163
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- removed UNREFERENCED_PARAMETER macro.
Using C++ standard of not naming such parameters instead.
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2021-05-03 19:10:53 +02:00 |
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Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
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Christoph Oelckers
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d2c9b5979d
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- gave key 7 a proper spawn record using the blue outline as image.
A proper definition here is needed to allow dropping this item.
The original code had a picnum of -1 here which caused crashes.
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2021-04-17 12:05:37 +02:00 |
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Christoph Oelckers
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9828b0228e
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- made type of shade variables consistent.
Some were char, some signed char and the initializers needed type casts.
This wasn't serious but created a lot of casting noise.
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2021-04-17 10:22:00 +02:00 |
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Christoph Oelckers
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ada28d8d04
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
Preparation for getting rid of all those excessively used plain chars which are a menace to code stability.
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2021-04-17 10:14:03 +02:00 |
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Christoph Oelckers
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efe76a6647
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- Blood: fixed crash with badly defined drop objects.
Got -1 for picnum there, this was causing crashes.
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2021-04-12 16:32:42 +02:00 |
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Christoph Oelckers
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fd6a71cac5
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- fixed a random crash with an empty sprite I just experienced.
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2021-04-11 21:14:09 +02:00 |
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Mitchell Richters
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2abda0e27d
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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