Christoph Oelckers
cf19d75242
- backend update from GZDoom without adapting other code.
2023-08-19 16:59:05 +02:00
Christoph Oelckers
6aa61e72b5
- backend update from GZDoom.
...
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
2023-07-22 09:54:00 +02:00
Christoph Oelckers
b6da4ecddf
- backend update from GZDoom.
2023-03-26 11:45:25 +02:00
Christoph Oelckers
479616a80f
- got new CVar system from GZDoom.
2022-10-22 00:12:17 +02:00
Christoph Oelckers
5a580c145e
- Backend update from GZDoom.
2022-10-14 20:19:48 +02:00
Christoph Oelckers
c1d603e1e9
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
9e14b168bb
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
888f8888bb
- backported some fixes in the common backend from GZDoom
2021-08-03 13:00:09 +02:00
Christoph Oelckers
a98507f737
- fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate.
2021-07-11 09:11:59 +02:00
Christoph Oelckers
e10bcf6294
- split the screen job code into a generic and a Raze specific part.
...
Preparations for porting this to GZDoom.
2021-05-22 01:35:50 +02:00
Christoph Oelckers
3c27ec8cbd
- tested all of Duke's and RR's cutscenes.
2021-04-30 20:08:33 +02:00
Christoph Oelckers
f28aa8f06c
- properly pause streaming soundtracks of movies as well.
...
This is not relevant for any of the stock movies as they use separate sound files, we need to be aware of mods using the streaming sound capabilities of MVE and SMK.
2021-04-16 22:14:11 +02:00
Christoph Oelckers
90cb82d244
- disable the player specific volume modifiers if replay gain is enabled.
...
These two functions would get into the way of each other otherwise.
2021-03-14 09:05:28 +01:00
Christoph Oelckers
8ae5d0b30e
- backend update from GZDoom.
2021-03-13 01:21:38 +01:00
Christoph Oelckers
53c3a6fc9b
- silenced some warnings.
2020-10-07 16:02:49 +02:00
Christoph Oelckers
703b142bad
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
...
Fixes #354
2020-09-07 21:26:07 +02:00
Christoph Oelckers
d9e23c0ab9
- missing null check
2020-08-20 23:41:45 +02:00
Christoph Oelckers
75e8a71905
- some progress with sound. Still glitchy.
2020-07-23 23:22:09 +02:00
Christoph Oelckers
928a16983d
- adapted the MVE player.
...
Video appears to work, but has quite severe artifacting I cannot tell if it's the video or the decoder which causes it.
2020-07-23 22:26:07 +02:00
Christoph Oelckers
68c97e3c25
Merge branch 'master' of https://github.com/coelckers/Raze
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# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
2020-05-31 23:30:10 +02:00
Mitchell Richters
f6068043d3
- Remove 'int paused' accidentally added to music.cpp in common back-end.
2020-05-31 23:19:54 +02:00
Mitchell Richters
7ed9f4fa8c
Prepare back-end for updated in-game pausing.
2020-05-31 23:19:54 +02:00
Christoph Oelckers
d52600663d
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
Christoph Oelckers
c81e79e635
- fixed merge error.
2020-05-23 12:59:03 +02:00
Christoph Oelckers
cfe02cebf1
- moved music code to "common"
2020-05-23 12:37:47 +02:00