Christoph Oelckers
|
efe0d57fca
|
- removed all the decal stubs.
Build has wall sprite for decals so this is redundant and ultimately not usable.
|
2021-03-27 13:26:11 +01:00 |
|
Christoph Oelckers
|
d0f38d7362
|
- wall sprite WIP.
|
2021-03-27 13:22:34 +01:00 |
|
Christoph Oelckers
|
1dfb2672a8
|
- flat sprite rendering!
|
2021-03-26 20:28:44 +01:00 |
|
Christoph Oelckers
|
fd0e9824b6
|
- call the game specific analyzesprites functions.
|
2021-03-26 15:06:14 +01:00 |
|
Christoph Oelckers
|
dbbdfaa4ba
|
- sector portals in Blood are working.
|
2021-03-24 23:11:06 +01:00 |
|
Christoph Oelckers
|
087da46522
|
- finally got mirrors working.
|
2021-03-23 21:23:49 +01:00 |
|
Christoph Oelckers
|
0c7f05a416
|
- let the clipper work exclusively on Build coordinates.
|
2021-03-22 23:40:25 +01:00 |
|
Christoph Oelckers
|
e884a418f8
|
- portal WIP
|
2021-03-22 12:07:29 +01:00 |
|
Christoph Oelckers
|
63f057d93f
|
- portal and sky WIP.
|
2021-03-21 22:48:01 +01:00 |
|
Christoph Oelckers
|
547ed4e415
|
- route everything through the full backend, now completely bypassing the intermediate GLInstance layer.
|
2021-03-18 17:18:03 +01:00 |
|
Christoph Oelckers
|
4cf2493cfd
|
set up the entry point for the renderer.
|
2021-03-18 14:49:36 +01:00 |
|
Christoph Oelckers
|
6068427270
|
- port the bunch drawer to the backend's core.
|
2021-03-18 12:32:31 +01:00 |
|
Christoph Oelckers
|
af6c6c8ef0
|
- added the DrawInfo class.
|
2021-03-18 10:23:53 +01:00 |
|