CommonLoon102
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3b463bc38e
|
fix disappearing bodies in coop with respawning monsters (#211)
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2019-10-07 17:41:16 +02:00 |
|
Grind Core
|
05a1c94df4
|
- Changes for Enemy Target Changer
- Debris physics update
# Conflicts:
# source/blood/src/actor.cpp
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2019-10-07 00:09:32 +02:00 |
|
nukeykt
|
528e7f8320
|
More meaningful names for build object struct members
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2019-09-30 20:31:11 +02:00 |
|
nukeykt
|
402d9b8f02
|
long -> int
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2019-09-25 23:15:43 +02:00 |
|
CommonLoon102
|
67472623fe
|
Friendly fire related fixes (#184)
|
2019-09-23 01:29:43 +02:00 |
|
Christoph Oelckers
|
0d98e7f256
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
|
Christoph Oelckers
|
30c47a8511
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
|
Alexey Khokholov
|
ac8d31e39f
|
Oof, really silly typo
|
2019-09-21 13:17:01 +02:00 |
|
CommonLoon102
|
93fde9ba43
|
Fix coop frag count (#183)
|
2019-09-21 13:17:01 +02:00 |
|
Christoph Oelckers
|
998ac01157
|
- manual merge of all NBlood changes that couldn't get cherry picked.
|
2019-09-21 13:02:17 +02:00 |
|
CommonLoon102
|
edc6e2c0f7
|
Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
# source/blood/src/levels.h
# source/blood/src/network.h
|
2019-09-21 11:47:54 +02:00 |
|
nukeykt
|
c91a85a353
|
Use C++ heap for resource manager
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/mapedit.cpp
|
2019-09-21 11:41:25 +02:00 |
|
Alexey Khokholov
|
2b443c2eac
|
Account for 16384 sprites for sprite owner value
|
2019-09-21 10:54:13 +02:00 |
|
nukeykt
|
d6d8762400
|
Seamless ROR transition
|
2019-09-21 10:51:48 +02:00 |
|
nukeykt
|
ddf02bda17
|
Fix GetZRange regression
|
2019-09-21 10:51:47 +02:00 |
|
nukeykt
|
7a9209d857
|
Fix compile error
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
|
2019-09-21 10:51:29 +02:00 |
|
CommonLoon102
|
9715b2281a
|
extra can be -1 then pointer will point to random (#145)
|
2019-09-21 10:46:24 +02:00 |
|
nukeykt
|
99775a8fe0
|
Add surface type enum
|
2019-09-21 10:43:26 +02:00 |
|
nukeykt
|
ce43103ae9
|
Use engine's cstat defines
# Conflicts:
# source/blood/src/mapedit.cpp
|
2019-09-21 10:18:24 +02:00 |
|
nukeykt
|
381f5dcac2
|
Increase build objects count max size
# Conflicts:
# source/blood/src/mapedit.cpp
|
2019-09-21 10:04:03 +02:00 |
|
nukeykt
|
afff9ce61f
|
wip
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
|
2019-09-21 10:02:46 +02:00 |
|
nukeykt
|
8fd6e0e183
|
TROR related tweaks
# Conflicts:
# source/blood/src/mirrors.cpp
|
2019-09-21 09:59:58 +02:00 |
|
nukeykt
|
388bf2665f
|
Enable TROR code and rotated wall cstat bit for blood
|
2019-09-21 09:59:16 +02:00 |
|
Christoph Oelckers
|
0254bf82d3
|
- added NBlood source.
|
2019-09-20 00:42:45 +02:00 |
|