Christoph Oelckers
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7a482c6284
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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56eae0b42d
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- got the basics working for Exhumed's main menu.
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2020-10-08 00:21:07 +02:00 |
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Christoph Oelckers
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5726b693bd
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- added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs.
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2020-10-07 01:12:57 +02:00 |
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Christoph Oelckers
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0968a9d97e
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
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2020-10-07 01:00:43 +02:00 |
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Christoph Oelckers
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603c3b50ec
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- reimplemented Blood's menu items.
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2020-10-07 00:50:26 +02:00 |
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Christoph Oelckers
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bec1f67178
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- implemented the menu caption for Duke et.al.
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2020-10-06 20:49:55 +02:00 |
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Christoph Oelckers
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d22bdf9dc7
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- use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
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2020-10-06 20:05:51 +02:00 |
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Christoph Oelckers
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1e131eda9e
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- implemented Blood's menu caption
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2020-10-06 00:34:35 +02:00 |
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