Christoph Oelckers
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ebe936f03f
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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3b955b7c94
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- added support for ZDoom-style GAMEINFO.
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2020-01-11 17:05:25 +01:00 |
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Christoph Oelckers
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dd984c94b0
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- fixed extended quote management.
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2019-12-25 17:13:36 +01:00 |
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Christoph Oelckers
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b0cefdedce
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- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
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2019-12-25 11:26:19 +01:00 |
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Christoph Oelckers
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745d78d8d7
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- fixed voxels leaking memory.
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2019-12-25 08:57:58 +01:00 |
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Christoph Oelckers
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f65b2c1dcb
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- disable the allocation breakpoint.
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2019-12-24 19:48:26 +01:00 |
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Christoph Oelckers
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43033e830a
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- Blood now also starts the first level without leaks.
I had to refactor the LoadSave data to allow automatic takedown, the linked list was not the most convenient thing - an array is better.
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2019-12-24 19:47:34 +01:00 |
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Christoph Oelckers
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2820dc85a8
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- plugged more memory leaks.
I can now start the first Duke Nukem level, exit with Alt-F4 and no leaked memory blocks get reported.
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2019-12-24 18:53:29 +01:00 |
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Christoph Oelckers
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1c46c6da9d
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- more leaks plugged, plus rerouting exception messages to the log window.
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2019-12-24 16:30:33 +01:00 |
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Christoph Oelckers
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0d908960ed
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- started fixing memory leaks: Console and clip shapes done.
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2019-12-24 16:09:43 +01:00 |
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Christoph Oelckers
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58d0585eaa
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
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Christoph Oelckers
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10683e9123
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- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
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2019-12-22 20:55:47 +01:00 |
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