Christoph Oelckers
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5eee7b80b1
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- backend update from GZDoom.
* controller handling improvements
* use stb_sprintf.
* various smaller fixes.
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2023-08-09 12:17:17 +02:00 |
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Christoph Oelckers
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6aa61e72b5
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- backend update from GZDoom.
* cleanup on the sound init code.
* added #pragma once in several headers.
* macOS version detection overhaul.
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2023-07-22 09:54:00 +02:00 |
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Mitchell Richters
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3951407b68
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- Fix issue with memset calls from 0eba341ac1 .
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2023-04-05 07:39:31 +10:00 |
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Mitchell Richters
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0eba341ac1
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- Remove GameInput::prepareHidInput() and GameInput::resetHidInput() .
* Also reverts 23bff9f701 , but changes the loop into a `memset()` call instead.
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2023-04-04 20:07:06 +10:00 |
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Mitchell Richters
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23bff9f701
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- Don't loop through all joystick axes and zero them in I_GetAxes() .
* The caller should be passing a 0-init'd array through.
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2023-04-04 09:55:44 +10:00 |
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Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Christoph Oelckers
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d7225c1965
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
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Christoph Oelckers
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ebe936f03f
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
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