Christoph Oelckers
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34f14aa4c3
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
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e3ce0da111
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- make all actor pointers in the player struct regular pointers.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Mitchell Richters
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e15c887f90
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- Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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3adbed4826
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- t[] replacement in spawn code.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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9b932b2d91
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- t[] replacement in actors_d.cpp and actors_r.cpp.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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8c35224fe1
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- Duke: removed all t-pointers to temp_data in actors.cpp.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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6766a5922a
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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ed0c27b240
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- Duke: deleted unused spritetype* variants of badguy() and bossguy()
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Christoph Oelckers
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d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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3adf81e4f9
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- Duke: Replace player_struct oposz with opos.Z calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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111aa16e64
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- Duke: Replace player_struct oposy with opos.Y calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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0e897c29b0
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- Duke: Replace player_struct oposx with opos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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a79b4b5ffc
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- Replace spritetypebase oy with opos.Y calls.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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e0fb92bb01
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- Replace spritetypebase ox with opos.X calls.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
|
cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
|
- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
6f9484a9ee
|
- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
|
1240818122
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- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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f216857f55
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
|
99507ed048
|
- spawn_d.cpp
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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df2fc596f9
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- spawn.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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45a2b9766e
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- sectors_r.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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d532c496f1
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- sectors_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
|
f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
|
edf3fd0f82
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- premap_r.cpp + dependencies.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
|
1f40dfa411
|
- premap.cpp + premap_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
|
e76e28cdea
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- the rest of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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0768c9e8b6
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- non 'actor' parts of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
de22c8ca26
|
- 's->' in player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
6b675cc849
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- non 'actor' parts of player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
b55e04d455
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- game_misc.cpp + gameexec.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
a982c7e590
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- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
c0ea208ba3
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- animatesprites_d.cpp and animatesprites_r.cpp.
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
|
9eb7c536ab
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- the rest of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
7d5cf6e631
|
- first third of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
8ff53eae7d
|
- second half of actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
|
f1e608685e
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- more parts of actor_d.cpp
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2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
b7a4c484e9
|
- large block of s = actor->s; in actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
44895411b9
|
- a large block of 'act->s' in actors_r.cpp.
|
2021-12-30 09:56:56 +01:00 |
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