Christoph Oelckers
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509124c1dd
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- redid SW action interface to use a separate wrapper class from USER.
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
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2021-10-29 20:55:31 +02:00 |
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Christoph Oelckers
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e241e7dc52
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- SW: changed Animator interface to use USERp parameters.
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2021-10-28 23:37:07 +02:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Mitchell Richters
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9d64779da0
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
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Christoph Oelckers
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fb21e39de5
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- fixed remaining SW warnings.
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2021-05-12 21:50:00 +02:00 |
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Christoph Oelckers
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03289f5097
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- silenced some warnings.
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2021-05-12 21:47:32 +02:00 |
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Christoph Oelckers
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c3e5cf322e
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- SW: cleaned up the depth variable handling in SECT_USER which was endian dependent, including the savegame handler
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2021-04-22 00:03:17 +02:00 |
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Christoph Oelckers
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66e5b9ada7
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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fa8ca81460
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- SW: added persistent copy of oz.
The door movement code uses oz for its position checks so we need a persistent version of it that survives uncontrolled changes from the engine side.
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2021-02-28 12:35:34 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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