Christoph Oelckers
|
3b7aa74c27
|
- connecting the dots in the menu. Duke Nukem can now start a level.
|
2019-11-26 23:20:54 +01:00 |
|
Christoph Oelckers
|
46d1f8517a
|
- animated transitions are working.
|
2019-11-26 22:05:52 +01:00 |
|
Christoph Oelckers
|
a74a670c99
|
-- more work on the menu - episode and skill menus are working in DN3D.
|
2019-11-25 23:21:51 +01:00 |
|
Christoph Oelckers
|
d73f915c66
|
- episode menu setup.
|
2019-11-25 18:41:39 +01:00 |
|
Christoph Oelckers
|
1f1e39fac0
|
- consolidation of texts for episode and skill menus
So far without localization capability - the engine cannot handle it yet.
|
2019-11-25 00:02:00 +01:00 |
|
Christoph Oelckers
|
42b3d12630
|
- Ion Fury's main menu now looks correct.
|
2019-11-24 22:31:27 +01:00 |
|
Christoph Oelckers
|
57b542671c
|
- Ion Fury main menu fixes.
|
2019-11-24 20:40:53 +01:00 |
|
Christoph Oelckers
|
326d0f5f76
|
- the new menu displays something.
|
2019-11-23 17:50:36 +01:00 |
|
Christoph Oelckers
|
9529adb3e1
|
- font tables moved.
|
2019-11-23 12:41:13 +01:00 |
|
Christoph Oelckers
|
f2fc3fc2cb
|
- WIP commit.
|
2019-11-23 12:38:38 +01:00 |
|
Christoph Oelckers
|
ceb07280cf
|
- more work on the menu.
Duke Nukem's menu title is getting rendered.
|
2019-11-22 22:52:11 +01:00 |
|
Christoph Oelckers
|
5f9b57519a
|
- hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
|
2019-11-21 22:31:46 +01:00 |
|
Christoph Oelckers
|
81ddf22d5d
|
- added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
|
2019-11-21 18:03:09 +01:00 |
|