Mitchell Richters
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8f468607ff
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- Exhumed: Replace Player velocity and damage variables with vectors.
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2021-12-31 00:19:33 +11:00 |
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Christoph Oelckers
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9158796284
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- partial replacement of tspriteptr_t.
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2021-12-30 11:48:10 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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3fcecedf32
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- deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
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2021-12-30 09:58:47 +01:00 |
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Christoph Oelckers
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bf9defc062
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- SW: moved some Polymost hack stuff to its proper place.
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2021-12-30 09:58:46 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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913f6e713d
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- Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades.
The new renderer will treat such shades as completely black to ensure proper rendering of shadows - but for this palette this must be skipped.
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2021-12-30 09:58:09 +01:00 |
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Christoph Oelckers
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de3e66016c
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- removed the Actor() access method from Exhumed's player as well.
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2021-12-30 09:58:06 +01:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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fd78cb57c1
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- fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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2718b3a5e3
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- remaining s() in Exhumed
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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d4c01ce957
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- remaining s() in queen.cpp.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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4610fc6e99
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- remaining s() in player.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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d40da386a4
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- remaining s() in object.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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301350ef8c
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- remaining s() in move.cpp
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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7eaf669295
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- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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cd6bb5305e
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- second batch of Exhumed's s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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6f0e7e3784
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- Exhumed: batch of several s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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56bd9e7e27
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- Exhumed: pActor->s() in spider.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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05d2b90418
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- Exhumed: pActor->s() in anubis.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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046ff607dc
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- Exhumed: pActor->s() in wasp.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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eda75a38d2
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- Exhumed: pActor->s() in snake.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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0fb92e3928
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- Exhumed: pActor->s() in set.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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b34a4af15e
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- Exhumed: pActor->s() in scorp.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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013cf05042
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- Exhumed: pActor->s() in runlist.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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318678b5a1
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- Exhumed: pActor->s() in roach.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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a6c592b12c
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- Exhumed: pActor->s() in rex.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b02feec2e8
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- Exhumed: pActor->s() in rat.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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430a0263d5
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- Exhumed: pActor->s() in ra.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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d162c36113
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- Exhumed: pActor->s() in queen.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b641da3959
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- Exhumed: pActor->s() in player.cpp and view.cpp.
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b6d04ffec0
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- Exhumed: pActor->s() in object.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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dca478d284
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- Exhumed: pActor->s() in mummy.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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23f274120c
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- Exhumed: pActor->s() in move.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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ca88e241e1
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- Exhumed: pActor->s() in lion.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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5700b8ade6
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- Exhumed: pActor->s() in lavadude.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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33918ac554
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- Exhumed: pActor->s() in items.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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1d01a6cff7
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- Exhumed: pActor->s() in init.cpp + lighting.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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613dd67578
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- Exhumed: pActor->s() in grenade.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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79e6412ad5
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- Exhumed: pActor->s() in fish.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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a7cebcafbb
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- Exhumed: pActor->s() in bullet.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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03759ef73b
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- Exhumed: pActor->s() in bubbles.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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89a1fcdfac
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- Exhumed: pActor->s() in anims.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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1bb7f3764d
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- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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6766a5922a
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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a2fc415b30
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- fixed Exhumed panning setup.
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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dd0ff465b0
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- Replace spritetypebase oz with opos.Z calls and eliminate spritetypebase opos union.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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a79b4b5ffc
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- Replace spritetypebase oy with opos.Y calls.
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2021-12-30 09:57:06 +01:00 |
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