Christoph Oelckers
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6227f9f7fd
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
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Christoph Oelckers
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2d78643c4d
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- initial savegame work.
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2020-07-20 18:43:50 +02:00 |
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Christoph Oelckers
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a9f152c1fe
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- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
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2020-07-15 12:34:42 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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da26d1cec4
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- more trivial adjustments.
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2020-05-24 00:38:10 +02:00 |
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Christoph Oelckers
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0ca4bbd0c4
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- changed some menu related names to match GZDoom.
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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5584c726ba
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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