Christoph Oelckers
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7eb158bf72
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
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Christoph Oelckers
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ba7997b611
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- implemented most of the savegame code and deleted the old one.
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2020-07-20 23:07:44 +02:00 |
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Christoph Oelckers
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06fa1391f5
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- did some cleanup on the global variables.
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2020-07-20 18:43:50 +02:00 |
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Christoph Oelckers
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915b566612
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- another safety commit.
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2020-07-07 17:56:20 +02:00 |
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Christoph Oelckers
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6b86d7606f
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
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Christoph Oelckers
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34874d1a21
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
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Christoph Oelckers
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43ff87f47f
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- lightened player.h a bit more.
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2020-07-06 23:50:14 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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9e08d81a6b
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- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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fe49d0d2d9
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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4c00e4cf7c
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- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
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16bad04da8
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- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
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2020-06-22 00:06:51 +02:00 |
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