Christoph Oelckers
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e0ee3a6701
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- fixed: Vulkan did not define NPOT_EMULATION for its fragment shader.
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2021-04-08 09:29:08 +02:00 |
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Christoph Oelckers
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0017b5d9c5
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- pad out the StreamData buffer to 16 bytes and avoid any form of conditional compilation here.
Vulkan does not manage to get the shader properly compiled without this.
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2021-04-05 18:00:02 +02:00 |
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Mitchell Richters
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76884c1e18
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- fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line.
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2020-06-11 13:17:12 +03:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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f41e0f9f50
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- copied non-x86 compile fix from GZDoom.
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2020-06-09 00:13:28 +02:00 |
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Christoph Oelckers
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5cbe9fc49c
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- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
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2020-06-08 08:02:58 +02:00 |
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Christoph Oelckers
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c26b6cdf59
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
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Christoph Oelckers
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611dad7f69
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- added the softpoly and Vulkan backend code fron GZDoom.
Not hooked up yet.
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2020-05-31 10:53:11 +02:00 |
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