Christoph Oelckers
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e05f900315
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- added the data structures to hold the cutscene data.
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2021-04-30 20:08:31 +02:00 |
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Christoph Oelckers
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38ddbfe65f
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- activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
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2020-10-07 01:31:41 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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e5e8c02f1d
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
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Christoph Oelckers
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b417ad2f6d
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- 0 is a valid level number.
Fixes #206.
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2020-08-18 20:12:04 +02:00 |
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Christoph Oelckers
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724c811de3
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- Moved message storage to the map records.
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2020-08-03 20:16:32 +02:00 |
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Christoph Oelckers
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35a5c4e23c
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- undid hardcoded coupling of Mapinfo slots with episode/level pairs in Blood.
This both lifts the imposed limit of 16 levels and will allow dynamic management of global mapinfo data.
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2020-08-03 20:11:30 +02:00 |
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Christoph Oelckers
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a9f152c1fe
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- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
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2020-07-15 12:34:42 +02:00 |
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Christoph Oelckers
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01fce31f43
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- everything compiles again.
Still needs testing.
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2020-07-07 20:27:21 +02:00 |
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Christoph Oelckers
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6b86d7606f
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- safety commit - does not compile!
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2020-07-07 13:19:09 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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