Commit graph

74 commits

Author SHA1 Message Date
terminx
dd82035120 def file control over shading harshness
git-svn-id: https://svn.eduke32.com/eduke32@224 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 01:50:56 +00:00
terminx
ece23acfc6 I hate this game
git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-19 17:35:11 +00:00
terminx
9fc68fcc0a Update repo to 1.4.0 beta 2
git-svn-id: https://svn.eduke32.com/eduke32@222 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-18 21:08:38 +00:00
terminx
c8589f5b9a git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 23:13:06 +00:00
terminx
c120d9f915 git-svn-id: https://svn.eduke32.com/eduke32@218 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-13 03:16:51 +00:00
terminx
6bab975972 GRP selection from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@214 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-07 18:41:05 +00:00
terminx
7a742f1646 Test cvars for shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@213 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 18:23:06 +00:00
terminx
621da0a840 Mostly stuff from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@212 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 06:18:18 +00:00
terminx
e9aca89385 Remove HUD model correction and more Polymost shading tweaks
git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
e32c2651f2 I noticed earlier that MSVC might not compile this without these extra braces
git-svn-id: https://svn.eduke32.com/eduke32@210 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 19:58:10 +00:00
terminx
d93ed5b8cd git-svn-id: https://svn.eduke32.com/eduke32@209 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-04 19:01:10 +00:00
terminx
d826db409e git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-04 05:46:38 +00:00
terminx
d25cf07e54 Getting closer
git-svn-id: https://svn.eduke32.com/eduke32@207 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 04:23:14 +00:00
terminx
a99b97689e More polymost shading stuff
git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00
terminx
55fd4337b8 This is definitely getting very, very close
git-svn-id: https://svn.eduke32.com/eduke32@205 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-03 06:40:17 +00:00
terminx
450047627a Allow disabling of the HOM correction hack
git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
8b8cb97b77 git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0 2006-07-02 20:43:26 +00:00
terminx
957a48fb23 Fullbright walls and sectors
git-svn-id: https://svn.eduke32.com/eduke32@202 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 19:38:22 +00:00
terminx
504cbf9b88 Fix building with Watcom and move the KenBuild test game stuff out of the engine source
git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
50474b8e5a Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor
git-svn-id: https://svn.eduke32.com/eduke32@200 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 04:01:28 +00:00
terminx
7c05f3eea6 More stuff from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@197 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:00:26 +00:00
terminx
12d768d9fd Startup window stuff
git-svn-id: https://svn.eduke32.com/eduke32@196 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 07:14:56 +00:00
terminx
42b4208d1e New startup window from JonoF + some other stuff
This was not at all pleasant to merge, and problems should be expected. ;)


git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 01:40:18 +00:00
terminx
c48a55b4f9 Build crash fix
git-svn-id: https://svn.eduke32.com/eduke32@189 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-10 23:47:27 +00:00
terminx
1bab48f5be Cleaning out the tree
git-svn-id: https://svn.eduke32.com/eduke32@185 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-30 06:14:25 +00:00
terminx
669801f2dc git-svn-id: https://svn.eduke32.com/eduke32@183 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-23 23:51:16 +00:00
terminx
bc47dbdba1 NAT traversal patch from Adam Fazakerley
git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:43:18 +00:00
terminx
e73e8a9b9f Might as well make this a bit more proper
git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:25:21 +00:00
terminx
ce4b067e65 Remove the ratio correction slider and replace it with a simple widescreen toggle
git-svn-id: https://svn.eduke32.com/eduke32@180 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:11:30 +00:00
terminx
76eb4ada1d Fix skill sounds when using JAudiolib instead of JFAud
git-svn-id: https://svn.eduke32.com/eduke32@179 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 01:05:56 +00:00
terminx
fe88c2d53f I just keep fucking with this
This seems to be the most accurate, even though I'm using the screen res instead of the viewing area res to calculate the ratio


git-svn-id: https://svn.eduke32.com/eduke32@178 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 01:57:32 +00:00
terminx
b0e41bde97 This seems more consistent.
git-svn-id: https://svn.eduke32.com/eduke32@177 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 01:36:28 +00:00
terminx
51ba738aa0 I guess this is right
git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:05:50 +00:00
terminx
544bdae42a HUD model correction stuff
git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:57:09 +00:00
terminx
c173d310ff Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?
git-svn-id: https://svn.eduke32.com/eduke32@172 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 14:31:24 +00:00
terminx
bfa46aa711 More weapon changes + don't apply ratio correction to HUD models (because people are whiners)
git-svn-id: https://svn.eduke32.com/eduke32@168 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 21:15:55 +00:00
terminx
c6bd11d7bd Mouses fixes for the editor
git-svn-id: https://svn.eduke32.com/eduke32@164 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-13 00:53:49 +00:00
terminx
66a36e564b Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle
git-svn-id: https://svn.eduke32.com/eduke32@163 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-12 21:55:05 +00:00
terminx
6ef29edc7b Remove a duplicate line that popped up as a result of a fucked diff
git-svn-id: https://svn.eduke32.com/eduke32@161 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-11 18:10:55 +00:00
terminx
a8abb5e046 Blar
git-svn-id: https://svn.eduke32.com/eduke32@158 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-09 23:55:42 +00:00
terminx
9122c35836 git-svn-id: https://svn.eduke32.com/eduke32@153 1a8010ca-5511-0410-912e-c29ae57300e0 2006-05-06 05:28:28 +00:00
terminx
2f99dd111b Increase vertical aiming precision
git-svn-id: https://svn.eduke32.com/eduke32@142 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 21:36:09 +00:00
terminx
3ff229d5a6 Fix a couple of things
git-svn-id: https://svn.eduke32.com/eduke32@140 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 05:20:36 +00:00
terminx
19a7ae03e6 Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@139 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:51:06 +00:00
terminx
bf48c4c4dc Get the interface's external IP when using Rancidmeat configuration files if none of the peers have a LAN IP
git-svn-id: https://svn.eduke32.com/eduke32@136 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 02:57:11 +00:00
terminx
7d8048482a Peer-to-peer multiplayer with > 2 players now works, some other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@129 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 21:14:12 +00:00
terminx
301a6eefd5 Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested
git-svn-id: https://svn.eduke32.com/eduke32@128 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 01:39:58 +00:00
terminx
dbd7df89de Couple of things from JonoF. Incidentally, they are commented out. This commit sucks. :D
git-svn-id: https://svn.eduke32.com/eduke32@118 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 19:32:18 +00:00
terminx
e316013c1d *yawn*
git-svn-id: https://svn.eduke32.com/eduke32@117 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 17:48:43 +00:00
terminx
48ad421eb9 Adds dummy tile support for the def files so that placeholders for hightile textures are no longer needed in the art files
git-svn-id: https://svn.eduke32.com/eduke32@116 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 01:25:18 +00:00