Christoph Oelckers
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7bd2b33e39
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- fixed centering of RR big text.
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2020-07-05 21:40:51 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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5144e8c355
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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b281c34357
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- some final fixes.
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2020-07-01 22:27:38 +02:00 |
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Christoph Oelckers
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c09b4896a6
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- made RR summary screens work.
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2020-07-01 22:14:11 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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197a35291a
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- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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9f33638804
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- RR multiplayer screen.
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2020-06-29 22:00:38 +02:00 |
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Christoph Oelckers
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8cb8f85569
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- deleted the old anim player.
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2020-06-29 00:00:51 +02:00 |
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Christoph Oelckers
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726ebec9ec
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- RR bonus screens.
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2020-06-28 22:17:27 +02:00 |
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Christoph Oelckers
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69d9a98ead
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- Duke end of episode animations ported
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2020-06-28 21:38:25 +02:00 |
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Christoph Oelckers
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9aaf6b416d
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- RR intro movies.
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2020-06-28 10:14:42 +02:00 |
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