Commit graph

8153 commits

Author SHA1 Message Date
terminx
81ca397802 Fix buggy swinging door behavior
git-svn-id: https://svn.eduke32.com/eduke32@6253 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:37 +00:00
terminx
4e3f55df9b Dicking around with inlined actor header functions
git-svn-id: https://svn.eduke32.com/eduke32@6252 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:32 +00:00
terminx
6d3978b471 Revise r6225
git-svn-id: https://svn.eduke32.com/eduke32@6251 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:26 +00:00
terminx
bf944cf27a Potential CON performance improvements
git-svn-id: https://svn.eduke32.com/eduke32@6250 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:21 +00:00
terminx
e14d7d2786 Clamp r_maxfps to a minimum of 30 if not 0
git-svn-id: https://svn.eduke32.com/eduke32@6249 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 06:31:12 +00:00
hendricks266
ccb6d27349 Polymost: Fix yoffset bouncing of face sprites with cstat 128.
git-svn-id: https://svn.eduke32.com/eduke32@6248 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:17:12 +00:00
hendricks266
945944b915 r6210 inadvertantly forced orientation bit 2 for internal gametext. Tidy up affected text.
git-svn-id: https://svn.eduke32.com/eduke32@6247 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:17:07 +00:00
terminx
81ac537bd1 More misc small cleanups. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6246 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:33 +00:00
terminx
ac2f2bd902 :(
git-svn-id: https://svn.eduke32.com/eduke32@6245 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:27 +00:00
terminx
65a2c38ba8 Misc cleanups, mostly const correctness
git-svn-id: https://svn.eduke32.com/eduke32@6244 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:21 +00:00
terminx
50bc1aa2ba Can Duke3D CON version compatibility messages in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6243 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:13 +00:00
terminx
0dd837919e Revise r6239
git-svn-id: https://svn.eduke32.com/eduke32@6242 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:32:23 +00:00
terminx
0efb2e146e Revise r6235
git-svn-id: https://svn.eduke32.com/eduke32@6241 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:32:16 +00:00
terminx
977c09fa28 Revert test change I accidentally committed
git-svn-id: https://svn.eduke32.com/eduke32@6240 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:01:03 +00:00
terminx
b73c449f31 Further reorganization of actor_t. BYTEVERSION bumped.
git-svn-id: https://svn.eduke32.com/eduke32@6239 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:39 +00:00
terminx
4a7806150c Make r_showfps 2 work a little bit better
git-svn-id: https://svn.eduke32.com/eduke32@6238 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:32 +00:00
terminx
eae02b26a1 Respect r_maxfps in menus and on startup/bonus/end screens
git-svn-id: https://svn.eduke32.com/eduke32@6237 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:26 +00:00
terminx
4489e110de More minor optimizations. Breaks savegames.
git-svn-id: https://svn.eduke32.com/eduke32@6236 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:19 +00:00
terminx
302d6bdfd8 Minor optimizations
git-svn-id: https://svn.eduke32.com/eduke32@6235 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:11 +00:00
terminx
f698b1e733 Gamevar cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6234 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:06 +00:00
terminx
49edb0e9f6 Use macros for special gamevar access range checking
git-svn-id: https://svn.eduke32.com/eduke32@6233 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:00 +00:00
terminx
54a0d8d4ae Consty McConst
git-svn-id: https://svn.eduke32.com/eduke32@6232 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:54 +00:00
terminx
dac7679633 Replace 2 memcpys with assignments
git-svn-id: https://svn.eduke32.com/eduke32@6231 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:48 +00:00
terminx
a3fbe4c542 Add clipdist member to player struct to control how close the player can get to walls
git-svn-id: https://svn.eduke32.com/eduke32@6230 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:43 +00:00
terminx
4ae5f2e298 Remove "BUILD_NOP6", old cruft for running on ancient x86 processors without MMX.
git-svn-id: https://svn.eduke32.com/eduke32@6229 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:36 +00:00
terminx
d1c0366916 Minor classic mode optimization
git-svn-id: https://svn.eduke32.com/eduke32@6228 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:31 +00:00
terminx
bcb6d3830b Only show "using dynamic tile remapping" message in debug builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6227 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:26 +00:00
terminx
c26fcfa786 Remove unused member from actor_t
git-svn-id: https://svn.eduke32.com/eduke32@6226 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:21 +00:00
terminx
6319b6fb60 Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
git-svn-id: https://svn.eduke32.com/eduke32@6225 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:13 +00:00
terminx
8cda268514 Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
git-svn-id: https://svn.eduke32.com/eduke32@6224 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:08 +00:00
terminx
e3f3a8ce33 Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.
git-svn-id: https://svn.eduke32.com/eduke32@6223 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:01 +00:00
hendricks266
e2c44ae253 CON: Handle the save and savenn commands after the full tic is processed, instead of in the middle of it during execution. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6222 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-22 22:49:22 +00:00
hendricks266
262e863b33 Polymodes: Only try texcache_fetchmulti on detail texture slots.
git-svn-id: https://svn.eduke32.com/eduke32@6221 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-22 01:32:10 +00:00
hendricks266
b25ec936b3 Polymodes: Check that texture entries have a non-skybox filename before using it in texcache_fetchmulti.
Fixes crash reported by Sgt Jack V.

git-svn-id: https://svn.eduke32.com/eduke32@6220 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-22 01:32:05 +00:00
hendricks266
f03d704ddb Polymost: Don't cut off a row and/or column of texels when drawing floor-aligned sprites with odd dimensions.
git-svn-id: https://svn.eduke32.com/eduke32@6219 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:47:04 +00:00
hendricks266
ad46ac785f Add new tint flag 256, which always skips hightile when picking an image source.
git-svn-id: https://svn.eduke32.com/eduke32@6218 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:59 +00:00
hendricks266
986a545ff5 Polymodes: Explicitly opt out of hicfindsubst falling back to pal 0 instead of checking against the reserved palnum range.
git-svn-id: https://svn.eduke32.com/eduke32@6217 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:54 +00:00
hendricks266
a032b829bf Factor out hictinting array accesses.
git-svn-id: https://svn.eduke32.com/eduke32@6216 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:50 +00:00
hendricks266
70245fc4f1 Create a new struct for hictinting that uses a uint16_t for flags.r
git-svn-id: https://svn.eduke32.com/eduke32@6215 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:44 +00:00
hendricks266
84c913d04c Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination.
git-svn-id: https://svn.eduke32.com/eduke32@6214 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-21 13:46:36 +00:00
hendricks266
05945c920b Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking.
git-svn-id: https://svn.eduke32.com/eduke32@6213 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:59 +00:00
hendricks266
4f5ea33917 Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere.
git-svn-id: https://svn.eduke32.com/eduke32@6212 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:54 +00:00
hendricks266
cd792277d3 Only use TEXT_GAMETEXTNUMHACK on internal gametext calls that benefit from it.
git-svn-id: https://svn.eduke32.com/eduke32@6211 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:49 +00:00
hendricks266
611031d9e8 Optimize all gametext calls.
git-svn-id: https://svn.eduke32.com/eduke32@6210 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-20 09:28:42 +00:00
hendricks266
cb8dc04660 Make menutext use MF_Redfont fields.
git-svn-id: https://svn.eduke32.com/eduke32@6209 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:23 +00:00
hendricks266
334007d6c3 Optimize all menutext calls.
git-svn-id: https://svn.eduke32.com/eduke32@6208 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:18 +00:00
hendricks266
7f6b26d362 Eliminate the RedfontGreen type and replace it with indentations (like "Apply Changes").
git-svn-id: https://svn.eduke32.com/eduke32@6207 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:12 +00:00
hendricks266
02256c51dd Eliminate the RedfontBlue type and replace it with the Disabled or LookDisabled flags.
git-svn-id: https://svn.eduke32.com/eduke32@6206 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:09 +00:00
hendricks266
ecc60dec44 Add a new MenuEntryFlag to make an option appear disabled but still work.
git-svn-id: https://svn.eduke32.com/eduke32@6205 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:05 +00:00
hendricks266
2e12d10cc6 Namespace all MenuEntryFlags_t.
git-svn-id: https://svn.eduke32.com/eduke32@6204 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-19 23:07:01 +00:00