Christoph Oelckers
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44e64a6a12
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- backend update from GZDoom.
* GC fix
* better sound range check
* UE model loader license change.
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2022-01-11 22:54:37 +01:00 |
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Christoph Oelckers
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74da3e5fa7
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- added savegame support for the new actor management.
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2021-12-26 23:10:03 +01:00 |
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Christoph Oelckers
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8ee5d1b0d7
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- activated the garbage collector
This finally gets rid of all static storage for actors - so no more indices ever! :)
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2021-12-26 23:10:00 +01:00 |
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Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Mitch Richters
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9894729fc2
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- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
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2021-10-30 10:36:02 +02:00 |
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Christoph Oelckers
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2348dd8848
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- backend update from GZDoom
* GLES backend fixes.
* font colorization fixes.
* option menu spacing fix
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2021-10-07 22:46:45 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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920f9a3f3f
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- cleaned out all Doom dependencies from the DObject system.
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2020-05-23 22:43:02 +02:00 |
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Christoph Oelckers
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bb9a077424
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- reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
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2020-05-23 22:43:02 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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c1f7cf1c3a
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- added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet.
# Conflicts:
# source/CMakeLists.txt
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2020-05-23 22:43:01 +02:00 |
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