Christoph Oelckers
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7dd5b508c8
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- flat rendering WIP.
Still buggy triangulation and no texture alignment, but it renders something.
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2021-03-18 21:50:02 +01:00 |
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Christoph Oelckers
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c4b3523f05
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- moving utilities to more appropriate places.
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2021-03-18 12:49:33 +01:00 |
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Christoph Oelckers
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e9dd1c104b
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- started adding the draw list code from GZDoom.
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2021-03-18 10:19:13 +01:00 |
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Mitchell Richters
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cff97c9cf3
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- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
* Averaging out the values was a net negative for all games. Each games' original value is tuned to the specific games.
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2021-02-18 21:47:39 +11:00 |
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Mitchell Richters
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ba57429ac6
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
* Based off SW's implementation.
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2021-02-18 21:47:37 +11:00 |
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