Christoph Oelckers
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4ff6e9bc72
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- fix altered virtuals and gave them an override qualifier.
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2023-08-23 21:26:42 +02:00 |
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Christoph Oelckers
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ec18e022ca
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- fix allocation for tile buffer.
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2023-08-23 21:05:00 +02:00 |
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Christoph Oelckers
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3c695a5abd
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- adapted to backend changes.
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2023-08-19 18:08:27 +02:00 |
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Christoph Oelckers
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905a9bfeae
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
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Christoph Oelckers
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1a6f808fca
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- refactored all access to the fake picanm[] array.
Also use symbolic names in precache calls in Blood.
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2022-12-18 13:26:29 +01:00 |
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Christoph Oelckers
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6ff91f8ebc
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- disable the freelist management for discarded tiles.
This does not work as implemented - may be checked out later, but this is not essential.
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2022-12-18 13:06:09 +01:00 |
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Christoph Oelckers
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20edd800f9
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- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
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2022-12-18 13:05:58 +01:00 |
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