Christoph Oelckers
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e78fd90f67
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- adapted sky code for using texture IDs.
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2022-12-18 14:42:27 +01:00 |
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Christoph Oelckers
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20edd800f9
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- big texture system refactor.
Finally that quickly slapped together BuildTiles class is gone and replaced with something that better integrates with the underlying texture manager
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2022-12-18 13:05:58 +01:00 |
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Christoph Oelckers
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747648ce78
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- added guards against badly defined skies.
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2022-01-22 22:52:45 +01:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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793aaf242c
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- make upscaling of sky textures depend on the single tile size, not the entire composite texture.
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2021-11-29 00:57:10 +01:00 |
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Christoph Oelckers
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db7527fa43
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- fix sky palette in Polymost mode.
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2021-04-22 22:03:16 +02:00 |
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Christoph Oelckers
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3cc05e5532
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- fixed handling of single-tile skies with palette translation.
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2021-04-12 16:00:00 +02:00 |
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Christoph Oelckers
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4647a0b2bc
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- fixed cases of small textures being used for the sky.
Case in Point: DukeDC uses a 64x64 texture with palette remap for the sky.
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2021-03-29 23:25:43 +02:00 |
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Christoph Oelckers
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d04013066c
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- build a composite texture of all the segments for sky rendering to reduce the seams between the single segments.
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2020-12-04 22:29:25 +01:00 |
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