Christoph Oelckers
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1294f10cd7
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- SW: fixed negated FAFcansee call in explosion code.
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2022-01-01 17:14:49 +01:00 |
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Christoph Oelckers
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27eae52228
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- fixed incorrect argument in FAFcansee call.
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2022-01-01 17:11:15 +01:00 |
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Christoph Oelckers
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3499049976
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- Blood: save basepoint for all actors, not just for those with an XSPRITE.
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2022-01-01 15:52:05 +01:00 |
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Christoph Oelckers
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9680ff1863
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- ignore y-flipping when rendering slope sprites in the new renderer.
This is what Polymost, and apparently NBlood, do here.
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2022-01-01 12:55:28 +01:00 |
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Christoph Oelckers
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551ff89778
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- fixed signed/unsigned comparison warning.
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2022-01-01 11:30:00 +01:00 |
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Mitchell Richters
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f1530a051f
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- Fix two signedness warnings in hw_sections.cpp .
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2022-01-01 21:02:00 +11:00 |
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Mitchell Richters
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733b6a7367
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- Fix GCC warning warning: ‘vec.TVector2<double>::X’ may be used uninitialized [-Wmaybe-uninitialized] .
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2022-01-01 20:50:58 +11:00 |
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Mitchell Richters
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45057ff8a0
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- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
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2022-01-01 20:49:31 +11:00 |
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Christoph Oelckers
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17de3a08e8
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- deal with bad start sectors.
The engine will now try to find a proper sector in the map loader if there's a mismatch.
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2022-01-01 10:39:59 +01:00 |
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Christoph Oelckers
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8575447e37
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- Blood: fixed bad parameter in aiPatrolMove
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2022-01-01 09:56:45 +01:00 |
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Christoph Oelckers
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3e21db19be
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- Blood: fixed Life Leech no longer gettable after having fired.
This was the direct result of dumb use of two pointers to different parts of the same objects.
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2022-01-01 09:31:57 +01:00 |
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Mitchell Richters
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dcd006d34b
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- Blood: Add missing actorHit nullptr test in actImpactMissile() .
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2022-01-01 11:38:43 +11:00 |
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Christoph Oelckers
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87cace6e6c
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- Blood: fixed wrong actor being used for key checks
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2022-01-01 00:58:35 +01:00 |
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Mitchell Richters
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0375dfdf83
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- SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union.
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2022-01-01 09:34:30 +11:00 |
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Mitchell Richters
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9145895b47
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- SW: Replace SECTOR_OBJECT ymid with pmid.Y calls.
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2022-01-01 09:33:30 +11:00 |
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Mitchell Richters
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5e2bbb12b5
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- SW: Replace SECTOR_OBJECT xmid with pmid.X calls.
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2022-01-01 09:32:40 +11:00 |
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Mitchell Richters
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1c0ba71c69
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
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Mitchell Richters
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1d51903a9e
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
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Christoph Oelckers
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cd599a7a15
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- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
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2021-12-31 18:51:43 +01:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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69b5d502e2
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- renamed PLAYERstruct.
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2021-12-31 15:57:55 +01:00 |
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Christoph Oelckers
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392397c2b0
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
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Christoph Oelckers
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74593feab1
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
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Christoph Oelckers
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699bf9c4f5
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- anim typedef eliminated.
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2021-12-31 15:47:10 +01:00 |
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Christoph Oelckers
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8fb769649b
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
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Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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72962cc098
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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10187e892f
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- handle track typedefs.
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2021-12-31 15:13:05 +01:00 |
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Christoph Oelckers
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f43f63adec
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
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Christoph Oelckers
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6b50344417
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- eliminated PANEL_SPRITEp
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2021-12-31 15:03:12 +01:00 |
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Christoph Oelckers
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994a575435
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- panel.h cleanup.
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2021-12-31 13:49:34 +01:00 |
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Christoph Oelckers
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12c63d2337
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
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Christoph Oelckers
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89ab00fe99
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- eliminated typedefs in sound code.cc.obj
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2021-12-31 13:31:13 +01:00 |
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Christoph Oelckers
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085eb8a36e
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- eliminated SHRAP typedefs.
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2021-12-31 13:26:07 +01:00 |
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Christoph Oelckers
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271af39a59
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- consolidated MISSILE_PLACEMENT definitions.
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2021-12-31 13:20:56 +01:00 |
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Christoph Oelckers
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90ad4b8ef1
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- eliminated typedefs for DECISION and BREAK_INFO.
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2021-12-31 13:16:38 +01:00 |
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Christoph Oelckers
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3eb640658f
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
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Christoph Oelckers
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4dbbe892ae
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- fixed main game resource detection for Blood.
* code did not scan .rff files for content-defined versions.
* code did not check content-defined versions for CRC matches.
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2021-12-31 13:04:32 +01:00 |
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Christoph Oelckers
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1849fe541e
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- fixed alignment of sloped sprites.
The offset fields are not valid for them so thwy may not be used for offsetting.
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2021-12-31 11:55:25 +01:00 |
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Christoph Oelckers
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717dd123e5
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- fixed slope sprite flag getting cleared by some leftover code.
Also merged copyfrom into the one single function that called it.
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2021-12-31 10:55:55 +01:00 |
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Christoph Oelckers
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0cba0e19b5
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- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
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2021-12-30 23:39:54 +01:00 |
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Christoph Oelckers
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f679b61a30
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- fixed issue with wall sprite angle check.
The resulting value had no sign, so 'abs' did not work. It now uses some bit shifting magic to get a proper sign.
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2021-12-30 22:56:33 +01:00 |
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Christoph Oelckers
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61d4d06783
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- RRRA: fixed typo in portal setup.
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2021-12-30 22:16:39 +01:00 |
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Christoph Oelckers
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a9b162b8e9
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- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
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2021-12-30 19:00:35 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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2bb7cecf27
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- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
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2021-12-30 17:55:17 +01:00 |
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Christoph Oelckers
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51abee4351
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- eliminated spritetypebase::setpos, which was the last remaining method in this struct.
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2021-12-30 17:49:16 +01:00 |
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Christoph Oelckers
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7f62df517d
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- moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
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2021-12-30 17:32:31 +01:00 |
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