Mitchell Richters
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ebdc9c31f2
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- Blood: Ensure new QAV timer doesn't process while game is paused.
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2021-08-23 11:05:08 +10:00 |
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Mitchell Richters
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1ee6fd76c4
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Merge branch 'blood-qavrework'
# Conflicts:
# source/core/gamecvars.cpp
# source/core/gamecvars.h
# source/games/blood/src/weapon.cpp
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2021-08-23 11:02:09 +10:00 |
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Mitchell Richters
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d7450e12f0
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- Blood: Re-add interpolated weapon QAVs in an externalised, disabled-by-default fashion.
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2021-08-23 10:55:08 +10:00 |
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Mitchell Richters
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6975997ae3
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- Blood: Remove weaponQAV[] array entirely.
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2021-08-23 10:49:47 +10:00 |
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Mitchell Richters
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5bfdd74844
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- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
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2021-08-23 09:32:00 +10:00 |
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Mitchell Richters
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916241dcdb
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
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Mitchell Richters
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da78160cd1
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- Blood: Revert code to dump out QAVs to disk and remove all hard-coded interpolation repairs.
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2021-08-22 21:20:15 +10:00 |
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carnivoroussociety
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72225c9b8c
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Added various missing item/ammo types to common_game.h
Renamed kAmmoItemVoodooDoll->kItemAmmoVoodooDoll
Renamed kMissileFireballNapam->kMissileFireballNapalm
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2021-08-22 17:49:02 +10:00 |
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Mitchell Richters
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499e400cdb
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- Blood: Add command-line switch to dump repaired QAVs back out to disk so that they can be included in raze.pk3.
* This required restoring the original struct temporarily to ensure contents dumped to disk were 1:1 with how they came in.
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2021-08-22 15:22:58 +10:00 |
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Mitchell Richters
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907e0974e9
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- Add GetLongName() method to FileSystem class.
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2021-08-22 15:03:28 +10:00 |
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Mitchell Richters
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a681aad281
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- Blood: Add interpolation repair and properties for kQAVLITEFLAM (res_id: 5).
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2021-08-22 15:03:20 +10:00 |
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Mitchell Richters
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6256de8013
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- Blood: Extend interpolation repair for kQAVBUNUP (res_id: 16) to add missing tile in first frame.
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2021-08-22 11:23:29 +10:00 |
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Mitchell Richters
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2edbd3447c
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- Blood: Extend interpolation properties for kQAVBUNFUSE (res_id: 21) to stop interpolating all tiles after frame 6 and not just tile index 4.
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2021-08-22 10:55:01 +10:00 |
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Mitchell Richters
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7e8ec89a68
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- Blood: Add interpolation repair for kQAVSTAFDOWN (res_id: 119).
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2021-08-22 08:18:17 +10:00 |
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Mitchell Richters
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a03848d1f8
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- Blood: Add interpolation repair for kQAVSTAFIRE4 (res_id: 116).
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2021-08-22 08:18:14 +10:00 |
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Mitchell Richters
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fb084734e3
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- Blood: Add interpolation repair for kQAVVDSPEL1 (res_id: 110).
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2021-08-22 08:18:00 +10:00 |
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Mitchell Richters
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0172373650
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- Blood: Add interpolation repair for kQAVVDDOWN (res_id: 109).
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2021-08-22 08:17:50 +10:00 |
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Mitchell Richters
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95878bcea1
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- Blood: Add interpolation repair for kQAVVDFIRE4 (res_id: 106) and kQAVVDFIRE5 (res_id: 107).
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2021-08-22 08:17:47 +10:00 |
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Mitchell Richters
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d34fd124b7
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- Blood: Add interpolation repair for kQAVVDFIRE3 (res_id: 105).
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2021-08-22 08:17:44 +10:00 |
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Mitchell Richters
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a3a2cd8da8
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- Blood: Add interpolation repair for kQAVVDFIRE1 (res_id: 103) and kQAVVDFIRE2 (res_id: 104).
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2021-08-22 08:17:37 +10:00 |
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Mitchell Richters
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dd1e716082
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- Blood: Extend backported voodoo doll fix from BloodGDX to always use kQAVVDIDLE2 when the player is moving. As kQAVVDIDLE2 has moving frames and is not a static idle animation, call it via StartQAV() so that weaponTimer is started.
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2021-08-22 08:17:33 +10:00 |
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Mitchell Richters
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cd092153eb
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- Blood: Mark kQAVVDIDLE2 (res_id: 102) as being loopable.
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2021-08-22 08:17:14 +10:00 |
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Mitchell Richters
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803e9f8a04
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- Blood: Add interpolation repair for kQAVVDIDLE2 (res_id: 102).
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2021-08-22 08:16:41 +10:00 |
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Mitchell Richters
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1fd66681d2
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- Blood: Add interpolation repair for kQAVVDUP (res_id: 100).
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2021-08-22 08:15:53 +10:00 |
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Mitchell Richters
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3a656c91cb
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- Blood: Mark kQAVNAPFIRE (res_id: 91) as being loopable.
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2021-08-22 08:15:43 +10:00 |
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Mitchell Richters
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d4fe734afa
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- Blood: Add interpolation repair for kQAVNAPUP (res_id: 89).
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2021-08-22 08:14:47 +10:00 |
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Mitchell Richters
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99ab8fa726
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- Blood: Add interpolation repair for kQAV2SGUNPRE (res_id: 86). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:14:45 +10:00 |
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Mitchell Richters
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ed92ec9af9
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- Blood: Add interpolation repair for kQAV2SGUNALT (res_id: 85). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:14:42 +10:00 |
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Mitchell Richters
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b2637050e8
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- Blood: Mark kQAV2SGUNFIR (res_id: 84) as being loopable.
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2021-08-22 08:14:33 +10:00 |
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Mitchell Richters
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22e348613f
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- Blood: Add interpolation repair for kQAV2SGUNFIR (res_id: 84). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:14:05 +10:00 |
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Mitchell Richters
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073f0d953f
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- Blood: Add interpolation repair for kQAV2SGUNUP (res_id: 82).
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2021-08-22 08:14:03 +10:00 |
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Mitchell Richters
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7bbf478859
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- Blood: Add interpolation repair for kQAVSGUNPOST (res_id: 80). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:14:00 +10:00 |
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Mitchell Richters
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df3bc4d90a
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- Blood: Add interpolation repair for kQAVSGUNPRE (res_id: 79). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:13:58 +10:00 |
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Mitchell Richters
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1033049b8c
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- Blood: Add interpolation repair for kQAVSGUNFIR4 (res_id: 78). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 08:13:49 +10:00 |
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Mitchell Richters
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1f6bfd7693
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- Blood: Mark kQAVSGUNFIR1 (res_id: 77) as being loopable.
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2021-08-22 07:58:40 +10:00 |
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Mitchell Richters
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2ff1bdfd7d
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- Blood: Add interpolation repair for kQAVSGUNFIR1 (res_id: 77). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly.
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2021-08-22 07:58:14 +10:00 |
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Mitchell Richters
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5160b7649c
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- Blood: Add interpolation repair for kQAVSGUNIDL1 (res_id: 75).
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2021-08-22 07:58:11 +10:00 |
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Mitchell Richters
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7eca7ea166
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- Blood: Add interpolation repair for kQAVSGUNUP (res_id: 74).
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2021-08-22 07:58:09 +10:00 |
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Mitchell Richters
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df5185038f
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- Blood: Mark kQAV2TOMALT (res_id: 73) as being loopable.
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2021-08-22 07:57:57 +10:00 |
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Mitchell Richters
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c46c52a724
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- Blood: Add interpolation properties for kQAV2TOMFIRE (res_id: 71).
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2021-08-22 07:57:57 +10:00 |
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Mitchell Richters
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c6c7ae76d6
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- Blood: Mark kQAVTOMSPRED (res_id: 67) as being loopable.
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2021-08-22 07:57:01 +10:00 |
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Mitchell Richters
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6998772487
|
- Blood: Add interpolation properties for kQAVTOMFIRE (res_id: 66).
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2021-08-22 07:56:23 +10:00 |
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Mitchell Richters
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3cd868c9f9
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- Blood: Add interpolation repair for kQAV2SHOTFIR (res_id: 62).
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2021-08-22 07:55:57 +10:00 |
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Mitchell Richters
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cdff574ef6
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- Blood: Add interpolation repair for kQAV2SHOTF2 (res_id: 61).
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2021-08-22 07:55:54 +10:00 |
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Mitchell Richters
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bfa509e45e
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- Blood: Add interpolation properties for kQAVSHOTL1 (res_id: 57).
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2021-08-22 07:55:42 +10:00 |
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Mitchell Richters
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ba91590028
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- Blood: Add interpolation repair for kQAVSHOTUP (res_id: 50).
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2021-08-22 07:55:14 +10:00 |
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Mitchell Richters
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e00f76b0aa
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- Blood: Add interpolation repair for kQAVFLAR2FIR (res_id: 48).
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2021-08-22 07:55:11 +10:00 |
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Mitchell Richters
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e0bcd2d9e9
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- Blood: Add interpolation repair for kQAVFLARDOWN (res_id: 44).
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2021-08-22 07:55:09 +10:00 |
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Mitchell Richters
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37f7bcde20
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- Blood: Mark kQAVFLARFIR2 (res_id: 43) as being loopable.
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2021-08-22 07:54:08 +10:00 |
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Mitchell Richters
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e70b395d76
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- Blood: Add interpolation repair for kQAVFLARFIR2 (res_id: 43).
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2021-08-22 07:53:38 +10:00 |
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