Commit graph

26 commits

Author SHA1 Message Date
Christoph Oelckers
d3e55739c7 - energy blocks. 2021-10-27 23:02:56 +02:00
Christoph Oelckers
51202cba78 - nFinaleSpr. 2021-10-27 20:58:13 +02:00
Christoph Oelckers
b480bb3634 - BuildSpark 2021-10-27 20:56:43 +02:00
Christoph Oelckers
56d0f41a36 - BuildTrap 2021-10-27 20:56:43 +02:00
Christoph Oelckers
c01c9122de - slideData cleanup. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
1591d6fbdb - Regenerates.
MP only so not really relevant - the code looked broken anyway.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
9ef4f0fa99 - Gravity function. 2021-10-27 20:56:41 +02:00
Christoph Oelckers
345667f945 - handle the remaining old-style iterators. 2021-10-27 00:18:23 +02:00
Christoph Oelckers
2397bf48f2 - fixed uninitialized ObjectList.
This needs to clear each entry each time it is allocated for use.
The object where this frequently caused problems is the drum being spawned by the Anubis drummers.
2021-10-26 23:52:21 +02:00
Christoph Oelckers
75b8a0579e - elevator stuff. 2021-10-26 22:08:26 +02:00
Christoph Oelckers
c1598185f7 - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
Christoph Oelckers
eece69fbbd - renamed variables in BuildBullet and removed unused parameters. 2021-10-25 23:07:58 +02:00
Christoph Oelckers
a7b71c724e - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
Christoph Oelckers
4ee3505dde - Exhumed: fixed return value of BuildTrap 2021-10-22 08:06:24 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
f13e1f2127 - converted all FuncObjects to classes. 2021-10-15 22:14:14 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
d82b7ff51c - Exhumed: renamed disassembly variable. 2021-09-12 18:27:30 +02:00
Christoph Oelckers
4b064b9f34 - migrated Exhumed's level setup to RMAPINFO.
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Christoph Oelckers
e470c59263 - Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253

Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Mitchell Richters
2abda0e27d - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
Christoph Oelckers
042795612e - Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
2021-01-16 23:42:34 +01:00
Christoph Oelckers
91f8df48c6 - Exhumed: changed MoveSectorSprites so it only moves sprites that actually stand on the sector's floor.
Since this had no check for z it even moved things floating above a lift or players hanging over a dropoff with the lift below.
2021-01-12 20:57:28 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/object.cpp (Browse further)