Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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5c780e5c5f
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- fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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63f45f57d8
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- separated Duke and RR implementations because the more complex functions would become too messy otherwise.
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2020-06-21 22:36:11 +02:00 |
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Christoph Oelckers
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bda3374f9b
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- reshuffling stuff.
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2020-06-21 22:36:10 +02:00 |
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