Commit graph

18 commits

Author SHA1 Message Date
Christoph Oelckers
fd12ad382f - add shadows to the statistics display.
Fixes #256
2020-08-25 20:58:32 +02:00
Christoph Oelckers
a0e4d6f62c - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
Christoph Oelckers
1a633ce6a6 - give Exhumed some automap labels as well.
This game didn't have them originally so here the 'native' mode does not exist.
2020-08-25 00:27:14 +02:00
Christoph Oelckers
6672b8af99 - generalized the automap label code.
Using proper scaling and should be reusable from all games now.
2020-08-24 23:14:55 +02:00
Christoph Oelckers
88bcaf37ab - changed the scale range of hud_statscale so that 1 is for fullscreen 320x200. 2020-08-24 22:02:49 +02:00
Christoph Oelckers
e7c58a5b29 - make hud_scale a floating point CVAR. 2020-08-24 21:48:47 +02:00
Christoph Oelckers
e25d1c4cda - improvements for automap labels.
* use a CVAR to decide whether to show them at the top or bottom
* draw them on top of the screen border so that they don't get overdrawn on smaller windows.
2020-08-24 00:25:42 +02:00
Christoph Oelckers
78bfbdb253 - Exhumed status bar work.
Unfortunately this is a bit limited due to how the data was designed.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
ef78e8602a - major cleanup and consolidation of the screen/hud resizing code.
This is now being handled by the backend, except for the processing of the key bindings which cannot be done yet.
2020-08-16 02:55:50 +02:00
Christoph Oelckers
cc8798f6e2 - preparations for rendering Blood's status bar through the Statusbar class. 2020-08-02 08:39:51 +02:00
Christoph Oelckers
c0d46f6a69 - implemented proper scaling for the status bar.
Addresses #2.
2020-07-26 23:06:27 +02:00
Christoph Oelckers
654391a278 - fixed layout for classic Duke fullscreen HUD. 2020-07-25 15:41:11 +02:00
Christoph Oelckers
1e8b8443b0 - implemented 2D rotation and fixed offset calculation for drawing scaled sprites on the status bar. 2020-07-24 23:08:48 +02:00
Christoph Oelckers
e2de6d9dc3 - changed status bar drawer to pass the texture offsets to the low level code instead of adding them itself.
This is needed for rotating around the pivot point, if the offset is applied here the low level code cannot do the rotation properly anymore.
2020-07-24 21:08:33 +02:00
Christoph Oelckers
55feadd11c - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
Christoph Oelckers
d2595582d4 - fixed coordinates. 2020-07-03 00:32:10 +02:00
Christoph Oelckers
e833360b65 - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
Christoph Oelckers
92c2ab50d3 - statusbar.cpp 2020-06-21 22:35:41 +02:00