terminx
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7da6eb3f8e
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This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-16 06:59:05 +00:00 |
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terminx
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fd4dfeb6a5
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-02-08 04:19:39 +00:00 |
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terminx
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d2566913bb
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
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terminx
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bc4139356a
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Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-20 03:27:25 +00:00 |
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terminx
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2705563578
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Minor things such as un-breaking setvarvar :)
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-19 20:31:40 +00:00 |
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terminx
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31775358e6
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Death to local variables
git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-18 21:29:55 +00:00 |
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terminx
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ccb6ff7141
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Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-15 01:09:25 +00:00 |
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terminx
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169e0c824b
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Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-10 06:49:01 +00:00 |
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