Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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988a91904a
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- a large of Exhumed flags, most search& replace plus a few local variable types.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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b3bbf8932e
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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943641d18e
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- renamed all nSector pointers to pSector
No logic changes!
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2021-12-25 21:29:04 +01:00 |
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Christoph Oelckers
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f09e7ed32f
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- spawn functions.
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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109ff8c3cb
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- Above and Below
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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aee560624d
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- some more sectors.
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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d73c7aa543
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- short review and disasm variable renaming
(down to 200 shorts)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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a21f6b6240
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- migrated Exhumed's sector extensions to the actual struct.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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366df9d4b6
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- Exhumed: use the sprite's sector() member where possible.
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2021-11-09 00:26:46 +01:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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c59ec14ba4
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- fixed wasp event dispatcher to pass along the damage amount.
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2021-10-26 21:55:59 +02:00 |
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Christoph Oelckers
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43e849ca40
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- BuildSplash and BuildExplosion.
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2021-10-24 19:18:11 +02:00 |
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Christoph Oelckers
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5ff8852d12
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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a46a8c21a3
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- access WaspList through a pointer.
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2021-10-24 13:15:40 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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601d358b49
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- converted FuncWasp to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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d31fe01b6d
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- skill stuff for Exhumed.
Just for fun. ;)
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2021-02-27 14:08:08 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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