Commit graph

129 commits

Author SHA1 Message Date
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
092cb1e5a3 - second set of Blood flags. 2021-12-30 09:56:50 +01:00
Christoph Oelckers
6e32832428 - made sector ceiling/floor flags type safe.
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Mitchell Richters
9e51f911ab - Blood: Clear writing to an object of type ‘class TObjPtr<Blood::DBloodActor*>’ with ‘private’ member ‘TObjPtr<Blood::DBloodActor*>::<anonymous>’ warning under GCC. 2021-12-26 23:10:06 +01:00
Christoph Oelckers
97b19a5cb1 - adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
2021-12-26 23:09:45 +01:00
Christoph Oelckers
b7a5ea8ef6 - moved some common utilities into the backend. 2021-12-26 23:09:44 +01:00
Christoph Oelckers
8ce34c7772 - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
443cfc991c - actSpawnSprite, ZONE, startsectnum and dbLoadMap 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028 - CheckProximity 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b063e19980 - gFX.fxSpawnActor and a few other simple replacements. 2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
f0c74981fe - use the new RXBUCKET interface for nnext's wind code. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
546dee2724 - added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
d5e660a40c - converted gHitInfo.hitwall to a pointer. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
28f7303af3 - a few automatic replacements. 2021-12-25 21:28:44 +01:00
Christoph Oelckers
4ed1ee77c7 - several more xsector references removed. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
4cfc1577e2 - some simple xwall[] replacements. 2021-12-25 21:28:40 +01:00
Christoph Oelckers
7daa501a4d - removed all #include "compat.h" except the one in build.h
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
e9c79292ff - Blood: use wider integer types for a few more things
Mainly removing shorts from all function signatures, except the engine replace interface, replacing them either with int or bool, depending on the use case.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
499dc9953b - reduction of 'short' noise in Blood.
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
08bc31e6e2 - use GetIndex function where appropriate. 2021-11-29 00:55:00 +01:00
Christoph Oelckers
c40266625b - moved gInterpolateSprite into DBloodActor 2021-11-29 00:55:00 +01:00
Christoph Oelckers
98a3564ee6 - use GetIndex for error messages and deleted several unused index variables. 2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e - eliminated most references to spritetype::extra
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
4e1e9ca0c9 - proper actor managements in SEQINST. 2021-11-29 00:53:56 +01:00
Christoph Oelckers
fddc213fa8 - made PLAYER::fragger an actor pointer. 2021-11-29 00:53:55 +01:00
Christoph Oelckers
626deed960 - VectorScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
0466186440 - HitScan 2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7 - CheckProximity
# Conflicts:
#	source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540 - moved velocity data into DBloodActor. 2021-11-29 00:53:52 +01:00
Christoph Oelckers
14ace49c3e - owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
2021-11-29 00:53:51 +01:00
Christoph Oelckers
3b1ba88a41 - gib stuff. 2021-11-29 00:53:51 +01:00
Christoph Oelckers
484d016172 - cleaned up burn code. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
c0b013ac0c - moved gSpriteHit into DBloodActor. 2021-11-29 00:53:50 +01:00
Christoph Oelckers
fb4fcef2c2 - cleanup 2021-11-29 00:53:48 +01:00
Christoph Oelckers
ca13a35ccf - formatting
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-29 00:53:47 +01:00
Christoph Oelckers
ca131f2dcf - fixed a few oversights. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
c2f6084988 - merged genDudeExtra into DBloodActor. 2021-11-29 00:53:40 +01:00
Christoph Oelckers
55716c9409 - aiFightGet(Fine)TargetDist 2021-11-29 00:53:38 +01:00
Christoph Oelckers
c59a6bbb86 - clean up some loops 2021-11-29 00:53:36 +01:00
Christoph Oelckers
9714febaab - eliminated the actPostSprite wrapper with an index parameter. 2021-11-29 00:53:36 +01:00
Christoph Oelckers
e0f1948ccc - wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite. 2021-11-29 00:53:35 +01:00
Christoph Oelckers
7430a630bd - yet another commit with extracted formatting stuff and minor cleanup.
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-11-09 22:49:28 +01:00
Christoph Oelckers
ce622c9c88 - two missed lines 2021-11-09 21:51:51 +01:00