Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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b2ab64bb62
|
- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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e0e6efe0a0
|
- Exhumed: fixed some sound source issues.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
|
3221ecf800
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- refactored xsprite use in aibat.cpp.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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6f9484a9ee
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- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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33a00869d8
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- shortened the name of DBloodActor::xsprite to xspr.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
|
f8171ac5d9
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- eliminate pSprite pointers in aibat.cpp.
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
|
d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
|
1240818122
|
- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
|
f216857f55
|
- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
99507ed048
|
- spawn_d.cpp
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2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
df2fc596f9
|
- spawn.cpp
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2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
45a2b9766e
|
- sectors_r.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
|
d532c496f1
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- sectors_d.cpp
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2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
edf3fd0f82
|
- premap_r.cpp + dependencies.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
|
1f40dfa411
|
- premap.cpp + premap_d.cpp
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2021-12-30 09:56:59 +01:00 |
|
Christoph Oelckers
|
e76e28cdea
|
- the rest of player_r.cpp
|
2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
|
0768c9e8b6
|
- non 'actor' parts of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
de22c8ca26
|
- 's->' in player_d.cpp
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2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
6b675cc849
|
- non 'actor' parts of player_d.cpp
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2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
b55e04d455
|
- game_misc.cpp + gameexec.cpp.
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2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
a982c7e590
|
- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
|
Christoph Oelckers
|
c0ea208ba3
|
- animatesprites_d.cpp and animatesprites_r.cpp.
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
9eb7c536ab
|
- the rest of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
7d5cf6e631
|
- first third of actors_r.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
8ff53eae7d
|
- second half of actors_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
f1e608685e
|
- more parts of actor_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
b7a4c484e9
|
- large block of s = actor->s; in actors_d.cpp
|
2021-12-30 09:56:57 +01:00 |
|
Christoph Oelckers
|
44895411b9
|
- a large block of 'act->s' in actors_r.cpp.
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2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
8dcc128697
|
- deal with 'spri = actor->s;'
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2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
0df97f00ec
|
- the remaining 's's in actor.cpp.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
f5151e31a5
|
- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
55cb5aaac6
|
- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
0284ec1cb0
|
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
|
2021-12-30 09:56:56 +01:00 |
|
Christoph Oelckers
|
0f7024e70e
|
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
997c12f67a
|
- replacement of DDukeActor::s and pointers to DCoreActor::spr.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
c16b090fbe
|
- Exhumed: clear lasthitsect when starting a new level.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
e42c3afbea
|
- Exhumed: fixed trap setup.
Must clear the structure before the first return and iterate over the walls by reference, otherwise bad pointers will get copied.
|
2021-12-30 09:56:55 +01:00 |
|
Christoph Oelckers
|
6fd4d6d550
|
- ported slope sorite support from NBlood.
For Polymost only so far.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
156369ac8a
|
- Blood: don't crash when cultists accidentally target themselves.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
785c7d4ceb
|
- removed numsectors and numwalls entirely.
With Blood's Polymost mirror hack the risk of getting out of sync with the arrays was a genuine issue, so now only the array size counts.
|
2021-12-30 09:56:54 +01:00 |
|
Christoph Oelckers
|
df0c577cf4
|
- replaced most of numsectors, too.
|
2021-12-30 09:56:54 +01:00 |
|