Mitchell Richters
991ef5c27f
- Minor input tidy-up.
2023-02-04 17:05:18 +11:00
Christoph Oelckers
bea6834f8e
- code cleanup.
2022-12-11 19:45:38 +01:00
Christoph Oelckers
0dc526899b
- scriptified FrameEffect
2022-12-11 19:43:51 +01:00
Mitchell Richters
25de63ffb5
- Cleanup of render draw code to use new angle getter.
2022-12-11 18:41:59 +01:00
Mitchell Richters
599a375d67
- Rename DCoreActor::interpolatedangle()
to DCoreActor::interpolatedyaw()
2022-12-11 18:41:59 +01:00
Mitchell Richters
bef4536c1f
- Remove old PlayerAngles
backup/restore methods.
2022-12-11 18:41:58 +01:00
Mitchell Richters
7f5b97a0b7
- Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level.
2022-12-11 18:41:57 +01:00
Mitchell Richters
901000bee5
- Change DCoreActor::oang
to a DRotator named PrevAngles
.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Mitchell Richters
e55412f240
- Remove DCoreActor::ZeroVelocity()
.
2022-12-11 18:41:45 +01:00
Mitchell Richters
39d1a758ed
- Remove DCoreActor::ZeroVelocityXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
7dd5cdb86c
- Get rid of 2x unnecessary scope change calls on interpolatedvalue()
calls.
2022-12-11 18:41:44 +01:00
Mitchell Richters
4de1b8ad86
- Create DCoreActor::getRenderPos()
and use within Duke.
2022-12-11 18:41:44 +01:00
Mitchell Richters
d1c5f9516f
- Duke: Remove player_struct::posoldAdd()
and player_struct::posoldGet()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
f10f1b9154
- Duke: Remove player_struct::posoldZset()
and player_struct::posoldZget()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec
- Duke: Remove player_struct::posGet()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1
- Duke: Remove player_struct::posZset()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171
- Duke: Remove player_struct::posX()
and player_struct::posY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6eeedbd38a
- Duke: Move player_struct::restorexyz()
to DCoreActor::restorepos()
.
2022-12-11 18:41:42 +01:00
Mitchell Richters
abd6275f17
- Add new double DCoreActor::viewzoffset
set in spawning code during level loads.
...
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
e9dcffc5ec
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
Christoph Oelckers
9cf6f5dabc
- fixed handling of actor defaults.
...
Order of application with map sprites was not correct.
This also simplifies how the defaults are stored - the separate data is gone, they now use the regular defaults.
2022-11-19 11:24:47 +01:00
Christoph Oelckers
01c114787c
- eliminated the deprecated integer wrapper for 'inside'.
2022-11-01 08:38:40 +01:00
Christoph Oelckers
2190499d63
- pushmove rewritten.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
902f8c9706
- silenced lots of warnings for deliberate type conversions.
...
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
9d8df61324
- got rid of the int version of GetOffsetAndHeight.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
a6e35edc6c
- replaced all set_native_clipdist
...
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
4af4983d3e
- floatified clipdist and replaced fClipdist wrapper.
...
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
4af1461ec3
- got rid of int_clipdist.
2022-10-30 16:51:09 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Christoph Oelckers
1a03c56eec
- floatifying player::slope, part 1
2022-10-25 07:07:09 +02:00
Christoph Oelckers
fd3ca33aea
- deleted set_int_bvel inlines
2022-10-25 07:07:04 +02:00
Christoph Oelckers
c94a361788
- deleted int_hitpos.
2022-10-25 07:06:48 +02:00
Christoph Oelckers
a409e03570
- deleted set_int_ang
2022-10-23 18:47:17 +02:00
Christoph Oelckers
0eacc8e68e
- add_int_z is gone.
2022-10-23 18:47:16 +02:00
Christoph Oelckers
74cf9a2ff2
- hitscan fully rewritten.
...
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2
- further hitscan overhaul.
...
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
e6cfb165f8
- converted all remaining add_int_bvel* calls.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
9c564db015
- replaced try_facespr_intersect with something independently written.
2022-10-22 12:17:03 +02:00
Christoph Oelckers
0b8f7f6a9f
- deleted add_int_pos
2022-10-22 12:16:53 +02:00
Christoph Oelckers
c511e5dca9
- eliminated int_xvel
2022-10-22 11:33:16 +02:00
Christoph Oelckers
671e75ba5f
- eliminate the last int_zvel call
2022-10-22 09:34:16 +02:00
Christoph Oelckers
666f768413
- deleted set_int_xvel and set_int_zvel.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
e224abb949
- silenced warnings.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
1814274124
- eliminated all of add_int_zvel.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
23c529589e
- eliminated add_int_xvel
2022-10-19 18:26:16 +02:00
Christoph Oelckers
559fe495fb
- floatified movesprite and the thrust vector.
2022-10-18 18:34:24 +02:00