- Properly handle the architecture definition when BUILD32_ON_64=1
- Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed.
- Cleanup of compiler flag variables.
This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.
git-svn-id: https://svn.eduke32.com/eduke32@2520 1a8010ca-5511-0410-912e-c29ae57300e0
An effect is only really seen in the buildtools written in C++, currently just arttool.
This is mainly of interest to distributors of the buildtools to avoid missing DLL errors.
git-svn-id: https://svn.eduke32.com/eduke32@2507 1a8010ca-5511-0410-912e-c29ae57300e0
- JFBuild ports: arttool, givedepth, and mkpalette
- All viable tools are now built when 'make utils' is invoked, not just some
- Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
- Move Bstrtolower from baselayer.c to compat.c
- Makefiles: Add start and finish messages for the tools
- Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)
git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.
git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
add it to the 'all' target instead
source/midi.c: eliminate one 'variable set but not used' warning
git-svn-id: https://svn.eduke32.com/eduke32@2084 1a8010ca-5511-0410-912e-c29ae57300e0
and build our own DLL, now called ebacktrace1.dll. The change consists of
breaking the link to the libintl lib and its dependencies, so the backtrace dll
is now the only one required.
git-svn-id: https://svn.eduke32.com/eduke32@2037 1a8010ca-5511-0410-912e-c29ae57300e0
./configure --disable-vp8-encoder --disable-multithread
Also add VPX/VP8 headers for an easy build on Windows. Throw in the
necessary lines into the Makefile but do not enable VPX support yet.
git-svn-id: https://svn.eduke32.com/eduke32@2036 1a8010ca-5511-0410-912e-c29ae57300e0
The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.
I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.
I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.
I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.
One final change is a slight positioning cleanup of both programs' --help dialog boxes.
git-svn-id: https://svn.eduke32.com/eduke32@1937 1a8010ca-5511-0410-912e-c29ae57300e0
Usage: For an ANM file <somefile>.anm/ANM, EDuke32 looks for <somefile>.ivf, which is the VP8 stream transported by an IVF container. It can be extracted from a WebM file with e.g.
mkvextract tracks <filename>.webm 1:<filename>.ivf
(part of Mkvtoolnix, the Matroska toolset)
Libvpx is required, and the 'YUV'-->RGB conversion is implemented using a fragment shader, so it's for OpenGL modes only. Also, this commit doesn't enable the code.
Unfinished: sound, aspect correction for fullscreen w/ non-square pixels, ... ?
---
Make MAXNODESPERLINE in engine_priv.h actually a macro that depends on MAXYSAVES and MAXDIM instead of using the obsolete precomputed value. I think this might have been the cause for the latest patched-up overhead view crash.
git-svn-id: https://svn.eduke32.com/eduke32@1933 1a8010ca-5511-0410-912e-c29ae57300e0
First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.
git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
Add brightness/gamma/contrast cvars to Mapster32
Fix bug with WEAPON_SEMIAUTO flag for custom weapons
Fix VM error with starttrack when specifying an invalid music track
Fix detection of 0x1a EOF characters in CON files
Fix a couple of additional sound issues
Fix crash in pushmove()
Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn
Fix crash when clicking "cancel" in Mapster32 startup window
Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0