Christoph Oelckers
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31b9995406
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
Works, except for timing issues with ANMs.
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2020-07-20 18:43:48 +02:00 |
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Christoph Oelckers
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5144e8c355
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
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Christoph Oelckers
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b281c34357
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- some final fixes.
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2020-07-01 22:27:38 +02:00 |
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Christoph Oelckers
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197a35291a
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- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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726ebec9ec
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- RR bonus screens.
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2020-06-28 22:17:27 +02:00 |
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Christoph Oelckers
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69d9a98ead
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- Duke end of episode animations ported
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2020-06-28 21:38:25 +02:00 |
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Christoph Oelckers
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6767b383e7
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- safety commit.
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2020-06-28 14:42:31 +02:00 |
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Christoph Oelckers
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9aaf6b416d
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- RR intro movies.
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2020-06-28 10:14:42 +02:00 |
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Christoph Oelckers
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67fa7f8275
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- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
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2020-06-28 00:32:28 +02:00 |
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Christoph Oelckers
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4f6ab45e35
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- screenjob start.
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2020-06-27 11:48:55 +02:00 |
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Christoph Oelckers
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e29eb5bbed
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- added some ZScript basics.
This is merely the basics needed to actually implement something.
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2020-06-20 09:46:41 +02:00 |
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