Commit graph

111 commits

Author SHA1 Message Date
Christoph Oelckers
31b9995406 - rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
Works, except for timing issues with ANMs.
2020-07-20 18:43:48 +02:00
Christoph Oelckers
5144e8c355 - ported the 'entering level' screen. 2020-07-03 09:59:24 +02:00
Christoph Oelckers
b281c34357 - some final fixes. 2020-07-01 22:27:38 +02:00
Christoph Oelckers
197a35291a - added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
2020-07-01 12:55:32 +02:00
Christoph Oelckers
726ebec9ec - RR bonus screens. 2020-06-28 22:17:27 +02:00
Christoph Oelckers
69d9a98ead - Duke end of episode animations ported 2020-06-28 21:38:25 +02:00
Christoph Oelckers
6767b383e7 - safety commit. 2020-06-28 14:42:31 +02:00
Christoph Oelckers
9aaf6b416d - RR intro movies. 2020-06-28 10:14:42 +02:00
Christoph Oelckers
67fa7f8275 - work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers
4f6ab45e35 - screenjob start. 2020-06-27 11:48:55 +02:00
Christoph Oelckers
e29eb5bbed - added some ZScript basics.
This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00