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2 commits

Author SHA1 Message Date
Christoph Oelckers
94f40d11ae - SparseArrayView class
We need this to merge the game specific sector/wall extensions with the base but still allow the engine to access such arrays. For that they need a runtime settable stride.
2021-11-08 18:55:35 +01:00
Christoph Oelckers
ebe936f03f - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
Renamed from source/platform/win32/zutil.natvis (Browse further)