This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.
These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.
git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.
git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color
I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly.
Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6457 1a8010ca-5511-0410-912e-c29ae57300e0
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/player.h (Browse further)