Mitchell Richters
1354d52c05
- Major cleanup of Q16.16 utilisation within games and engine.
...
* Remove fix16.h/cpp and utilise library from m_fixed.h.
* Extend m_fixed.h with two inline functions for int to/from float operations.
* Replace fix16_floor operations with those from xs_Float.h
* Replace multiple Q16.16 conversions from 0 to just be 0.
* Replaced all found in-game bit-shifts and multiplications/divisions with inline functions from m_fixed.h
* Replaced many casts of FRACUNIT as double in SW's panel.cpp as it is converted to double by way of type promotion.
* Fixed missed precision fixes in SW's panel.cpp where some types weren't declared correctly.
* Replaced 100+ `Cos()/Sin() >> 16` operations for Blood with inline functions `CosScale16()/SinScale16()`.
2020-09-01 23:00:47 +10:00
Christoph Oelckers
747dac6c41
- Exhumed: Mark unused function arguments in standard C++ fashion.
2020-08-30 20:24:36 +02:00
Christoph Oelckers
aa5f42e5f4
- more header consolidation and cleanup.
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In particular, this removes the pointless kTrue and kFalse constants.
2020-08-18 18:56:56 +02:00
Christoph Oelckers
4ea93ebccc
Exhumed code cleanup
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merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
sirlemonhead
73a56f76af
PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
2020-05-22 17:22:00 +02:00
sirlemonhead
df34d8ca85
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
...
# Conflicts:
# source/exhumed/src/anubis.cpp
# source/exhumed/src/bubbles.cpp
# source/exhumed/src/bubbles.h
# source/exhumed/src/bullet.cpp
# source/exhumed/src/bullet.h
# source/exhumed/src/fish.cpp
# source/exhumed/src/fish.h
# source/exhumed/src/grenade.cpp
# source/exhumed/src/grenade.h
# source/exhumed/src/lavadude.cpp
# source/exhumed/src/lavadude.h
# source/exhumed/src/lion.cpp
# source/exhumed/src/lion.h
# source/exhumed/src/mummy.cpp
# source/exhumed/src/mummy.h
# source/exhumed/src/queen.cpp
# source/exhumed/src/queen.h
# source/exhumed/src/ra.cpp
# source/exhumed/src/ra.h
# source/exhumed/src/rat.cpp
# source/exhumed/src/rat.h
# source/exhumed/src/rex.cpp
# source/exhumed/src/roach.cpp
# source/exhumed/src/roach.h
# source/exhumed/src/runlist.cpp
# source/exhumed/src/scorp.cpp
# source/exhumed/src/set.cpp
# source/exhumed/src/set.h
# source/exhumed/src/snake.cpp
# source/exhumed/src/snake.h
# source/exhumed/src/spider.cpp
# source/exhumed/src/spider.h
# source/exhumed/src/wasp.cpp
# source/exhumed/src/wasp.h
2020-03-02 23:01:55 +01:00
sirlemonhead
cd4090e531
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
sirlemonhead
efaefff3d0
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
...
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/fish.cpp
# source/exhumed/src/grenade.cpp
# source/exhumed/src/mummy.cpp
# source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00
Christoph Oelckers
ce1a78fd62
- work on the savegame writer.
...
It saves, reloading not implemented yet.
2019-12-27 10:52:40 +01:00
Christoph Oelckers
79d0818201
- added savegame records for all global data that looks to be game relevant.
...
The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00
sirlemonhead
fae001df77
Even more silencing of compiler warnings
...
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
sirlemonhead
2e6459d2f6
Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
2019-11-22 00:11:29 +01:00
nukeykt
c2f30de350
Use correct formula for bullet hitscan
2019-11-21 23:52:29 +01:00
nukeykt
d4bdf01958
Fix bullets
2019-11-21 23:19:31 +01:00
nukeykt
83a4485140
Clean up bullet code a bit
2019-11-21 23:19:30 +01:00
nukeykt
50349a6b3d
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
936ce5a866
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00