Commit graph

22 commits

Author SHA1 Message Date
Mitchell Richters
c63564eb7a - replace lookanghalf() player_struct getter with inline that can accept cl_syncinput as a bool for whether to return an interpolated calculation or not.
New HUD was being let down by using an uninterpolated `q16look_ang` regardless of whether `cl_syncinput` was true.
2020-08-03 16:27:14 +10:00
Mitchell Richters
11a10c1d87 - change calc_smoothratio() inline function from int to double that was missed in 0c12436092. 2020-08-03 11:57:39 +10:00
Mitchell Richters
034d6e129a - always calculate smoothratio while paused, but only return it during play. This is so the time keeps elapsing and you don't get a large delta between the first call back to CalcSmoothRatio() after the previous call. 2020-08-03 11:54:59 +10:00
Mitchell Richters
1cf857e788 - create an enum for MaxSmoothRatio and replace multiple hard-coded uses of '65536' constant. 2020-08-02 20:57:08 +02:00
Mitchell Richters
2260c2353d - re-factor interpolation backups into discrete functions for calling from multiple places.
Fixes #66.
2020-07-30 08:24:27 +10:00
Mitchell Richters
4dc161cc08 - fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw() is only used when drawing the fists.
* Fixes #40.
2020-07-27 18:39:33 +10:00
Christoph Oelckers
8d622f9340 - fixed wall switch check. 2020-07-25 10:54:46 +02:00
Christoph Oelckers
61f5247b71 -let's hope this will solve the pausing problem for good.
The checks for game pause were totally inconsistent, so now there is a utility function that tells whether the game is supposed to run or not.
pause can also take 3 values now - 0 for no pause, 1 for pause from opening the menu or console or 2 for hitting the pause button.
2020-07-21 22:46:26 +02:00
Christoph Oelckers
7eb158bf72 - properly tabified everything. 2020-07-20 23:21:27 +02:00
Christoph Oelckers
16efa87701 - started sorting variables in globals.h and removed player.h after cleaning it out. 2020-07-20 18:43:50 +02:00
Christoph Oelckers
c3fb679992 - more header cleanup work, macros.h is gone. 2020-07-20 18:43:49 +02:00
Christoph Oelckers
2dcaf25fea - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
Christoph Oelckers
55feadd11c - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
Christoph Oelckers
a0cd407632 - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
Christoph Oelckers
381e15a9b2 - renamed playerdata_t::input back to sync and made it a static array again. 2020-07-15 13:10:18 +02:00
Christoph Oelckers
319e2e2745 - minor cleanup 2020-07-07 23:01:34 +02:00
Christoph Oelckers
915b566612 - another safety commit. 2020-07-07 17:56:20 +02:00
Christoph Oelckers
6b86d7606f - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
Christoph Oelckers
e8ebeefaad - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
Christoph Oelckers
1644c1d33a - cleanup continues. 2020-07-06 23:02:41 +02:00
Christoph Oelckers
45f51b0c4b -more header work. 2020-07-06 22:55:35 +02:00
Christoph Oelckers
83bcfcfd0c - Big cleanup. 2020-07-06 22:53:20 +02:00